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Top 100 Products
01.Races of Obsidian Apocalypse (5E)

Races of Obsidian Apocalypse (5E)
by LPJ Design

A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. Races of Obsidian Apocalypse: Flesh and Iron adds four new races to the Obsidian Apocalypse campaign...   [click here for more]
02.Infinite Space: Anomalies of Hyperspace (SFRPG)

Infinite Space: Anomalies of Hyperspace (SFRPG)
by LPJ Design

Hyperspace allows for speedy travel across the gulf of stars. Without it, a space voyage across any substantial distance would require centuries, rather than hours or days, to complete. Not surprisingly, the laws of physics operate differently compared to normal space, and as a result starship captains and their crews must contend with all manner of strange anomalies, unexplained stellar singularities,...   [click here for more]
03.Alien Bestiary Companion

Alien Bestiary Companion
by Legendary Games

It Came from the Stars! The Alien Bestiary Companion brings you an incredible array of sci-fi and space-themed monsters and menaces for the Pathfinder Roleplaying Game! The creatures you’ll find within are perfect for whenever your heroes make a foray into the dark tapestry of space or have to defend their home from alien invasion by eldritch horrors from beyond...   [click here for more]
04.Legendary Races - Wyrmtouched

Legendary Races - Wyrmtouched
by Legendary Games

Unleash the Blood of the Dragon! Legendary Races: Wyrmtouched is the first volume in our new series of race focused player supplements, and for this project, we’ve chosen a race with a very iconic heritage, dragons! This base race was designed to infuse games with draconic flavor, not only through the race itself but with a multitude of dragon styled traits, archetypes,...   [click here for more]
05.Cerulean Seas: Celadon Shores

Cerulean Seas: Celadon Shores
by Alluria Publishing

New waters await! At is core, the Cerulean Seas Campaign Setting, as well as the Pathfinder Roleplaying Game, is largely Eurocentric with its mythology and culture. With Celadon Shores, we explore Far East fantasy as well as introduce a platform in which freshwater adventuring can be explored in more detail. Come join us for an amazing adventure on exciting new shores! For use with the Pathfinder...   [click here for more]
06.World of Obsidian Apocalypse (5E)

World of Obsidian Apocalypse (5E)
by LPJ Design

A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with malevolent...   [click here for more]
07.Gravity Age: Cybernetics Emporium

Gravity Age: Cybernetics Emporium
by Stroh Hammer

Gravity Age: Cybernetics Emporium Science fiction will become science fact in the future and self-improvement through cybernetic augmentation will become commonplace. Compatible with The Starfinder Roleplaying Game! This accessory contains new material covering: 2 New Archetypes 200+ Cybernetic Augmentations 7 C.O.R.E. Avatars 4 Malware Cybernetics 8 New Feats ...   [click here for more]
08.Traveller Hephaestus

Traveller Hephaestus
by 13Mann Verlag

A gigantic star ship has stranded nearby a gas giant of a populated system, sending out an automated distress signal. The type of vessel is unknown, so is the language used in the distress signal. However, the ship appears to be very advanced, maybe even beyond Imperial maximum. All communications with the ship have failed so far and suddenly a race for the apparently abbandoned ship begins. Imperials,...   [click here for more]
09.Infinite Space: Warp Speed! Expanded Starship Creation (SFRPG)

Infinite Space: Warp Speed! Expanded Starship Creation (SFRPG)
by LPJ Design

Warp Speed! is the ultimate expansion of the starship rules found in the Starfinder Roleplaying Game inspired by the best in sci-fi literature, film, games and comics. Blast off for the stars with an assortment of new starship weapons, frames, components and gadgets. Build an assortment of new starships, from heavily armed new classes of warship to dedicated hospital ships, or tool around the galaxy...   [click here for more]
10.Infinite Dungeon: The Halls of the Eternal Moment Level 5 - The Neverending Show (PFRPG)

Infinite Dungeon: The Halls of the Eternal Moment Level 5 - The Neverending Show (PFRPG)
by LPJ Design

The temporal fluctuations of the Halls of the Infinite Moment are very attractive to demons. Time is a tool of order, and watching it unravel is delightful for creatures of chaos. One particular demon, of minor power in the Abyss, has made a home in this level. Its name is Agares, and it brought a number of other demons with it. Their goal is to warp as much of the level as possible with their reality-defying...   [click here for more]
11.Ultimate Spell Decks: Sorcerer & Wizard Spell Cards (PFRPG)

Ultimate Spell Decks: Sorcerer & Wizard Spell Cards (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Sorcerer & Wizard Spell Cards. For use with the Pathfinder Roleplaying...   [click here for more]
12.Armada: Expanded Sea Combat and Rules Sourcebook (PFRPG)

Armada: Expanded Sea Combat and Rules Sourcebook (PFRPG)
by LPJ Design

In roleplaying games, there are no two words that go together better than pirates and ships. A motley crew of piratical archetypes, abilities and equipment have been rounded up in the Pathfinder Roleplaying Game and with the release of the Skull & Shackles Player’s Guide, naval combat has sailed to the forefront of gaming. To add to the great work done in that player’s guide, LPJ Design...   [click here for more]
13.Remarkable Races Submerged: Trueforms

Remarkable Races Submerged: Trueforms
by Alluria Publishing

Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones. Chomp like a shark, swim like an otter, wiggle like an octopus, and jiggle...   [click here for more]
14.Ultimate Spell Decks: Bard Spell Cards (PFRPG)

Ultimate Spell Decks: Bard Spell Cards (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Bard Spell Cards. For use with the Pathfinder Roleplaying Game players...   [click here for more]
15.Ultimate Spell Decks: Ranger Spell Cards (PFRPG)

Ultimate Spell Decks: Ranger Spell Cards (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Ranger Spell Cards. For use with the Pathfinder Roleplaying Game...   [click here for more]
16.Ultimate Spell Decks: Paladin Spell Cards (PFRPG)

Ultimate Spell Decks: Paladin Spell Cards (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Paladin Spell Cards. For use with the Pathfinder Roleplaying Game...   [click here for more]
17.Ultimate Spell Decks: Druid Spell Cards (PFRPG)

Ultimate Spell Decks: Druid Spell Cards (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Druid Spell Cards. For use with the Pathfinder Roleplaying Game players...   [click here for more]
18.Ultimate Spell Decks: Cleric Spell Cards (PFRPG)

Ultimate Spell Decks: Cleric Spell Cards (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Cleric Spell Cards. For use with the Pathfinder Roleplaying Game...   [click here for more]
19.Ultimate Spell Decks: Domain Spell Cards (PFRPG)

Ultimate Spell Decks: Domain Spell Cards (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Domain Spell Cards. For use with the Pathfinder Roleplaying Game...   [click here for more]
20.NeoExodus Legendary Tales: Portents of Ruin

NeoExodus Legendary Tales: Portents of Ruin
by LPJ Design

For Shani, wise woman of the Bennu tribe, aiding the handsome young foreigner injured in the Wyldlands was a matter of course, but that simple kindness has set her on a path of royal intrigues and imperial politics. Now the companion and bodyguard of Prince Bial, she accompanies her lord and friend back to Nyssa, capital of the Canean Empire, there to protect him from the nest of ambitious...   [click here for more]
21.Infinite Space: Exotic Radiation (SFRPG)

Infinite Space: Exotic Radiation (SFRPG)
by LPJ Design

Whether hurtling in a starship through interstellar space or exploring an alien world on foot, adventurers must confront many different threats and hazards. Of these, radiation is one of the most insidious yet frequent. The core rules provide information regarding radiation, including its hazards, methods to detect it, and ways to cure its effects. Given the vast size and scope of the universe and...   [click here for more]
22.Arsenal of Arcane Might (PFRPG)

Arsenal of Arcane Might (PFRPG)
by LPJ Design

With arcane might that is yours to command, what will you do with it: create, destroy or even both? If magic is the most powerful force in all creation, then Arsenal of Arcane Might for Pathfinder Roleplaying Game will make a powerful ally for you. It has everything an arcane spall caster would want. Arsenal of Arcane Might the Pathfinder Roleplaying Game sourcebook for all things arcane, features:...   [click here for more]
23.Ultimate Spell Decks: Alchemist Spell Cards (PFRPG)

Ultimate Spell Decks: Alchemist Spell Cards (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Alchemist Spell Cards. For use with the Pathfinder Roleplaying Game...   [click here for more]
24.Infinite Dungeon: The Halls of the Eternal Moment Level 1 - The Overgrown (PFRPG)

Infinite Dungeon: The Halls of the Eternal Moment Level 1 - The Overgrown (PFRPG)
by LPJ Design

Built atop the foundations of a long-ago ruined city, the most recent group to claim the Halls as their own were the Circle of Ages: a group of druids who venerated the power of the Eternal Moment as a natural force. Yet after only a few years living in the Halls, the druids were already passing on from age. After burying his allies, the last of their number sacrificed himself in a great ritual, calling...   [click here for more]
25.Infinite Dungeon: The Halls of the Eternal Moment Level 2 - The Rattling Crypt (PFRPG)

Infinite Dungeon: The Halls of the Eternal Moment Level 2 - The Rattling Crypt (PFRPG)
by LPJ Design

The dead defend this floor of the Hall of the Eternal Moment. A cunning ghast named Benivuul and its ghoul lackeys maintain an army of the dead. By dragging the victims of traps, and their own vicious attacks, to an altar, they raise zombies and turn them loose to harry and kill intruders. The ghouls and the ghast are smart enough to learn where the traps are, and how to avoid them. They do not know...   [click here for more]
26.Infinite Dungeon: The Halls of the Eternal Moment Level 3 - The Clairvoyant Halls (PFRPG)

Infinite Dungeon: The Halls of the Eternal Moment Level 3 - The Clairvoyant Halls (PFRPG)
by LPJ Design

The third level of the Halls of the Eternal Moment are the domain of Illquis of the Thousand Eyes. Illquis is a derro necromancer, and was once a figure of great power and an ally of the wizard that laid claim to the Black Star. She has been trapped deep within the Halls for the last age, finally freed as the unleashed power of the Star that froze time in this place slowly began to unravel. Illquis...   [click here for more]
27.Infinite Dungeon: The Halls of the Eternal Moment Level 4 - The Clockwork Catastrophe (PFRPG)

Infinite Dungeon: The Halls of the Eternal Moment Level 4 - The Clockwork Catastrophe (PFRPG)
by LPJ Design

Not everyone who enters the Halls does so by the front door. Only a few years ago, a dwarven engineer by the name of Talpidae dug into the edge of the crater South of Cusp with a huge clockwork mole machine, intending on digging beneath the temple itself and up into its heart. However, when he set his course he assumed the temple was only a few floors deep. When his mole machine hit reinforced stone...   [click here for more]
28.Technomancy II

Technomancy II
by Tiger Paw Press

Technomancy, The art of using technology to create magical spell like effects. Technomancers use technology to create magic in a universe where magic doesn't exist. They are feared and sought after for knowledge and to look into the future. Can you handle such knowledge? Are you ready to be sought out for help? Are you ready to be hounded by the masses? This supplement is designed...   [click here for more]
29.Infinite Space: Dark Relics (SFRPG)

Infinite Space: Dark Relics (SFRPG)
by LPJ Design

Magitech, the term used to describe the blending of magic and technology, has improved the lives of millions of creatures. Once viewed as incompatible, these combined areas of discovery have cured diseases, powered planets, and enhanced the speed and reliability of travel and communication. Unfortunately, despite the bewildering array of life-saving tools it has brought to market, magitech has also...   [click here for more]
30.Wilderness Traps

Wilderness Traps
by Bloodstone Press

Wilderness Traps System: d20 Genre: Any Interior Illustrations: 6 Onscreen Page Count (Including cover and OGL): 16 Printer Friendly Page Count (Including cover and OGL): 8 This supplement details twelve wilderness traps that can be constructed from simple materials such as rocks, sticks, grass, and mud. Deadfalls, foot traps, grass scythes, and...   [click here for more]
31.Lions Den Press: Magical Locks

Lions Den Press: Magical Locks
by Purple Duck Games

?I search for traps, and then I pick the lock.? The next time one of your players utters the above frequently heard statement, reach for one of the dozen locks in this PDF written by Ari Marmell. From the devouring lock to the taunting lock, the locks in this PDF will surprise -- and sometimes terrify -- your players.

Each lock includes all of the necessary game information and

...   [click here for more]
32.Ultimate Feat Decks: Core Rulebook (PFRPG)

Ultimate Feat Decks: Core Rulebook (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to know what your feat did? You can't see to remember the modifier, duration or bonus you get off the top of your head? Help is coming for you in the form of Ultimate Feat Decks: Core Rulebook. For use with the Pathfinder Roleplaying Game players and GMs! Ultimate Ultimate Feat Decks: Core Rulebook are printable cards...   [click here for more]
33.Ultimate Feat Decks: Advanced Player’s Guide (PFRPG)

Ultimate Feat Decks: Advanced Player’s Guide (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to know what your feat did? You can't see to remember the modifier, duration or bonus you get off the top of your head? Help is coming for you in the form of Ultimate Feat Decks: Advanced Player’s Guide. For use with the Pathfinder Roleplaying Game players and GMs! Ultimate Ultimate Feat Decks: Advanced Player’s...   [click here for more]
34.Ultimate Feat Decks: Ultimate Combat  (PFRPG)

Ultimate Feat Decks: Ultimate Combat (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to know what your feat did? You can't see to remember the modifier, duration or bonus you get off the top of your head? Help is coming for you in the form of Ultimate Feat Decks: Core Rulebook. For use with the Pathfinder Roleplaying Game players and GMs! Ultimate Ultimate Feat Decks: Ultimate Combat are printable cards...   [click here for more]
35.Ultimate Spell Decks: Magus Spell Cards (PFRPG)

Ultimate Spell Decks: Magus Spell Cards (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to cast a spell? You can't see to remember the range, duration or Save of a spell off the top of your head? Wish you could introduce unique and new spells to your campaigns in an easy format. Help is coming for you in the form of Ultimate Spell Decks: Magus Spell Cards. For use with the Pathfinder Roleplaying Game players...   [click here for more]
36.Ultimate Feat Decks: Ultimate Magic  (PFRPG)

Ultimate Feat Decks: Ultimate Magic (PFRPG)
by LPJ Design

Wish you didn't have to flip through books or searching PDFs every time you want to know what your feat did? You can't see to remember the modifier, duration or bonus you get off the top of your head? Help is coming for you in the form of Ultimate Feat Decks: Ultimate Magic. For use with the Pathfinder Roleplaying Game players and GMs! Ultimate Feat Decks: Ultimate Magic are printable cards for...   [click here for more]
37.Technomancy

Technomancy
by Tiger Paw Press

Technomancy, The art of using technology to create magical spell like effects. Technomancers use technology to create magic in a universe where magic doesn't exist. They are feared and sought after for knowledge and to look into the future. Can you handle such knowledge? Are you ready to be sought out for help? Are you ready to be hounded by the masses? This supplement is designed...   [click here for more]
38.Infinite Space: Weapons of Starship Destruction (SFRPG)

Infinite Space: Weapons of Starship Destruction (SFRPG)
by LPJ Design

The creation, use, and execution of starship are a main stay in the genre of science fiction. In the realm of RPGs, the futuristic rules of Starfinder makes it possible for individuals to create their own personalized starships for people’s individual and home based games. The following items were created to enhance and augment those games and player’s choices. Included in this PDF are...   [click here for more]
39.Infinite Space: Hazards: Stellar & Xenobiological (SFRPG)

Infinite Space: Hazards: Stellar & Xenobiological (SFRPG)
by LPJ Design

Stellar and xenobiological hazards were designed as a vehicle for subjecting characters and creatures to the dangers of various dangers that exist when traveling in space. Included in this PDF are such add ons as: Corrosive Cloud Corrosive Membrane Dark Matter Cloud Deep Space Wave Drift Storm Gene Mold Gravitational Fog Magnetic Slime Solar Flares Warp Rust Plus another additional...   [click here for more]
40.Infinite Space: Futuristic Settlements (SFRPG)

Infinite Space: Futuristic Settlements (SFRPG)
by LPJ Design

Infinite Space: Futuristic Settlements were designed as a product to help create realistic futuristic setting. Included in this PDF are such add ons as: New Government Types: Colonial, Dynasty, Military, Theocracy, Plutocracy and Utopian Experiment New Settlement Qualities: Abundant, Artist’s Colony, Bureaucratic Nightmare, Decadent, Eldritch, Famed Breeders, Magically Deadened, Planar Crossroads,...   [click here for more]
41.Infinite Space: Themes: The Outlaw Crew (SFRPG)

Infinite Space: Themes: The Outlaw Crew (SFRPG)
by LPJ Design

Life along the frontier attracts more than its share of adventurers and scoundrels. Living and working beyond the boundaries of the core systems, a ship’s crew often finds itself isolated from the comforts and security of society. Alone, cut off from outside help, these foolhardy souls rely on one another for survival. Over time, any crew worth its name starts to resemble a family—a dysfunctional...   [click here for more]
42.Infinite Space: Alternate Racial Traits: Worlds of Difference (SFRPG)

Infinite Space: Alternate Racial Traits: Worlds of Difference (SFRPG)
by LPJ Design

The player character races provided in the core rulebook offer a good foundation for science fantasy adventures. Each race boasts a set of special traits that describes their strengths and talents. Given the vast size and epic scope of the universe, each race holds the potential for a near-endless variety of what traits they may possess. Here are several new alternate racial traits for each of the...   [click here for more]
43.Infinite Space: Forbidden Weapons & Experimental Arms (SFRPG)

Infinite Space: Forbidden Weapons & Experimental Arms (SFRPG)
by LPJ Design

Adventurers have access to a vast arsenal of laser rifles, plasma blasters, shock weapons, and countless other weapons. Even with such impressive variety, however, there are times when characters need something special, exotic, or downright terrifying to overcome their foes. Thanks to the mingling of magic with advanced technology, the arms dealers of the galaxy offer a number of new weapons for sale...   [click here for more]
44.Infinite Space: Arcane Discoveries (SFRPG)

Infinite Space: Arcane Discoveries (SFRPG)
by LPJ Design

Those who practice magic, whether mystics wielding the primal forces of the universe, or technomancers dabbling in the union between magic and technology, often learn magic from an academy or a mentor. Over the centuries, mystics and technomancershave drawn upon the same pool of classic, well-known spells. When a spellcaster discovers a new spell or unearths a long-forgotten dweomer, such a find represents...   [click here for more]
45.Infinite Space: Equipment Quirks and Flaws (SFRPG)

Infinite Space: Equipment Quirks and Flaws (SFRPG)
by LPJ Design

When adventurers seek weapons, armor, and other equipment, they need look no further than the nearest specialty store, arms dealer, or illegal market. For the most part, the plasma rifle or grav car offered for sale at one locale is the same plasma rifle or grav car found at any shop or dealer throughout the galaxy. Weapons, armor, and other equipment vary by level, price, and statistics, but otherwise...   [click here for more]
46.Infinite Space: Artful Scavengers: the Ysoki (SFRPG)

Infinite Space: Artful Scavengers: the Ysoki (SFRPG)
by LPJ Design

A popular spacefarer legend tells how the ysoki began as a created race, designed through genetics, magic, or both, to serve as technicians, scroungers, and couriers. Other legends describe how an ancient race discovered the ysoki on their native planet and ushered them to the stars as either a gift or a cruel joke. Regardless of their true origins, the ysoki now live on countless worlds. They have...   [click here for more]
47.Primal Races

Primal Races
by Bloodstone Press

Primal Races Version: 2.0 Genre: Fantasy adventure Interior Illustrations: 4 Page Count (including cover and OGL): 13 This supplement features five primitive races for the d20 system. These races are ideal for anyone playing a campaign that involves primitive or Stone Age cultures. The neanderthal and the aborigine are included...   [click here for more]
48.NeoExodus Legendary Tales: The Shield of Ignorance

NeoExodus Legendary Tales: The Shield of Ignorance
by LPJ Design

Scholar Riss Al'adon will not be dissuaded from finding her lost mentor and uncovering the secrets she risked her life to learn. But when Riss plunges into the Wildlands of Bal, she discovers a secret that will shake her to her core, and may leave her wishing she'd hidden behind the shield of ignorance! NeoExodus Legendary Tales: The Shield of Ignorance was written by Joshua Cole and edited by Joshua...   [click here for more]
49.NeoExodus Legendary Tales: The Fastest Blade

NeoExodus Legendary Tales: The Fastest Blade
by LPJ Design

Orsia Wentworth is a swashbuckler–fearless, feckless, and addicted to the fight. When she jumps at the chance to compete in a tournament to face the finest warrior of a generation, she finds herself in over her head. NeoExodus Legendary Tales: The Fastest Blade was written by Erik Scott de Bie and edited by Joshua Yearsley. The download editions of this product has PDF and...   [click here for more]
50.NeoExodus Legendary Tales: Grit for Hire

NeoExodus Legendary Tales: Grit for Hire
by LPJ Design

For sardonic gunslinger Freja, the job seemed easy enough, but in raiding the ancient crypt, she finds more than she bargained for–and maybe more than she can shoot her way out of. NeoExodus Legendary Tales: Grit for Hire was written by Erik Scott de Bie and edited by Joshua Yearsley. The download editions of this product has PDF and ePub editions enclosed. If you are interested...   [click here for more]
51.NeoExodus Legendary Tales: The Heart of Midnight

NeoExodus Legendary Tales: The Heart of Midnight
by LPJ Design

Akarma has traveled to the Dominion in the hopes of learning the secrets of wyrd magic, a closely guarded style of the Art that manipulates fate. Her quest is interrupted by a bounty hunter, determined to return her to the Arman Protectorate to stand trial for the terrible crime of which she stands accused. During a chase across the Troll Wastes, the kalisan witch and her persuer find themselves...   [click here for more]
52.Age of Mortals (3.5)

Age of Mortals (3.5)
by Wizards of the Coast

A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
53.Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)
by Wizards of the Coast

Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
54.Champions of Darkness (3e)

Champions of Darkness (3e)
by Wizards of the Coast

Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
55.Denizens of Darkness (3e)

Denizens of Darkness (3e)
by Wizards of the Coast

Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition...   [click here for more]
56.Ravenloft (3.0)

Ravenloft (3.0)
by Wizards of the Coast

A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
57.Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)
by Wizards of the Coast

The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked...   [click here for more]
58.White Wolf Magazine #49

White Wolf Magazine #49
by White Wolf

Included in this Issue: Howling at the Moon - Tery Amthor of Metropolis discussed gays in roleplaying last issue. This issue presents responses from people in the industry. Beyond the Parents Basement - Chris W. McCubbin defines freedom. Where do you stand: Appreciator or frother? While you're thinking about it, Chris is hiding his fake Spock ears. The Care and Feeding of a City Campaign - Since...   [click here for more]
59.Polymecha Complete Index

Polymecha Complete Index
by LPJ Design

You ever wonder how many futuristic d20 Modern items like starships, power armor, and mecha, were made by the Polymecha series? Well here is your chance to find out. The Polymecha Complete Index lists all of your favorite futuristic d20 items in one easy place. ...   [click here for more]
60.Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)
by Wizards of the Coast

The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
61.City System (1e)

City System (1e)
by Wizards of the Coast

It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
62.The Ruins of Undermountain (2e)

The Ruins of Undermountain (2e)
by Wizards of the Coast

BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play:...   [click here for more]
63.The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)
by Wizards of the Coast

MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
64.Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)
by Wizards of the Coast

"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
65.Elminster's Ecologies (2e)

Elminster's Ecologies (2e)
by Wizards of the Coast

"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
66.Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)
by Wizards of the Coast

Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
67.Sea of Fallen Stars (2e)

Sea of Fallen Stars (2e)
by Wizards of the Coast

Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of...   [click here for more]
68.MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)
by Wizards of the Coast

Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
69.PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)
by Wizards of the Coast

There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
70.H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)
by Wizards of the Coast

This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
71.H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)
by Wizards of the Coast

The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
72.FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)
by Wizards of the Coast

The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In...   [click here for more]
73.FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)
by Wizards of the Coast

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
74.REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)
by Wizards of the Coast

The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
75.FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)
by Wizards of the Coast

The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
76.FR8 Cities of Mystery (2e)

FR8 Cities of Mystery (2e)
by Wizards of the Coast

Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring...   [click here for more]
77.LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
78.LC4: Port of Ravens Bluff, The Living City (2e)

LC4: Port of Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries...   [click here for more]
79.LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)
by Wizards of the Coast

Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
80.FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)
by Wizards of the Coast

Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
81.FRM1: The Jungles of Chult (2e)

FRM1: The Jungles of Chult (2e)
by Wizards of the Coast

Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith....   [click here for more]
82.FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)
by Wizards of the Coast

Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
83.TM4: The City of Waterdeep Trail Map (2e)

TM4: The City of Waterdeep Trail Map (2e)
by Wizards of the Coast

A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon...   [click here for more]
84.Cormyr (2e)

Cormyr (2e)
by Wizards of the Coast

One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic....   [click here for more]
85.Heroes' Lorebook (2e)

Heroes' Lorebook (2e)
by Wizards of the Coast

They are the stuff legends are made of. In fact, they are legends. The major characters who have fought -- and in some cases died -- for the sake of goodness and justice in all parts of the Forgotten Realms campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade. Inside you'll find updated...   [click here for more]
86.Prayers from the Faithful (2e)

Prayers from the Faithful (2e)
by Wizards of the Coast

Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
87.Hellgate Keep (2e)

Hellgate Keep (2e)
by Wizards of the Coast

Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
88.Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns
by Wizards of the Coast

What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
89.Ruined Kingdoms (2e)

Ruined Kingdoms (2e)
by Wizards of the Coast

Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:...   [click here for more]
90.Cities of Bone (2e)

Cities of Bone (2e)
by Wizards of the Coast

Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
91.Reunion (2e)

Reunion (2e)
by Wizards of the Coast

Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and...   [click here for more]
92.DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)
by Wizards of the Coast

In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
93.MC8 Monstrous Compendium Outer Planes Appendix (2e)

MC8 Monstrous Compendium Outer Planes Appendix (2e)
by Wizards of the Coast

Welcome to the Monstrous Compendium volume that finally details the powerful creatures unique to the outer planes. These denizens of the planes can be powerful allies or terrible enemies. From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes. Product History MC8: "Monstrous Compendium...   [click here for more]
94.Player's Secrets of Hogunmark (2e)

Player's Secrets of Hogunmark (2e)
by Wizards of the Coast

The Hogunmarkdomain sourcebook details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlandsaccessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose)....   [click here for more]
95.King of the Giantdowns (2e)

King of the Giantdowns (2e)
by Wizards of the Coast

Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
96.MC14 Monstrous Compendium Fiend Folio Appendix (2e)

MC14 Monstrous Compendium Fiend Folio Appendix (2e)
by Wizards of the Coast

Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game. Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out...   [click here for more]
97.Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)
by Wizards of the Coast

This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
98.Player's Secrets of Stjordvik (2e)

Player's Secrets of Stjordvik (2e)
by Wizards of the Coast

Stjordvik is a domain teetering on the brink of economic collapse, but rich in resources that could inject fresh life into the royal treasury. The land is politically fragmented by provincial jarls who go their own way rather than heed their king, but at the same time populated by freemen who disdain those petty power-seekers. For centuries the Great Oak Wall along the northern and western borders...   [click here for more]
99.Naval Battle Rules: The Seas of Cerilia (2e)

Naval Battle Rules: The Seas of Cerilia (2e)
by Wizards of the Coast

Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms...   [click here for more]
100.Havens of the Great Bay (2e)

Havens of the Great Bay (2e)
by Wizards of the Coast

Sailors of fortune, dealers in danger... Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary...   [click here for more]
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