I'm running a campaign in Bedlam City right now, and having a blast with all the excesses of the Iron Age but the technology/supers of the modern era. Excellent work.
Lots of information here--this is a huge book. There are story ideas on nearly every page-sometimes explicitly identified as such, sometimes implicit. This is well worth the money, and (because there's no universe) it's easy to drop this setting into another campaign setting.
One of the things I look for in an Iron Age setting is a warped sense of humor, because I think that if the Iron Age is going to comment on our excesses, it needs a sense of humor. Bedlam City has it in spades.
Bedlam City also has all of the other things we might find reprehensible, which make it an excellent place for characters to try to make a difference.
Flaws: I've found a small number of typos, including one cut-and-paste error, but that's very good for a product of this type. I do wish there had been a bit more on GMing a Bedlam City-only campaign, because I think there might be too much information here just for an occasional setting. However, GMs looking for less information can get the adventure Bedlam in Bedlam, which started the whole Bedlam City thing, and has the basic information.
Overall, I'm very pleased with this purchase, and am considering getting a print copy through Lulu.
[4 of 5 Stars!]