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DDEX2-14 The Sword of Selfaril (5e) $3.99
Publisher: Wizards of the Coast
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by vasilie c. [Verified Purchaser] Date Added: 04/27/2017 11:27:32

This adventure is great. The players truly get a feeling they are changing the world around them by the end. I must say, though, that this adventure plays best if run immediately after "Mayhem in the Earthspur Mines". The two go perfectly together.

The NPCs the players must deal with are very interesting, the story is unique and feels epic, and the encounter in the middle of the sewers is really cool.

The final battle feels a bit anti-climactic to me (there is no big bad boss), and the villains the PCs have to face in the end are literally introduced just seconds brefore the fight. This means the PCs feel like they are just battling random enemies. I would have liked a more fleshed-out villain or truly epic fight (see "Hartkiller's Horn") to make for a more satisfying ending.

Overall, I would highly recommend this adventure. If you change the battle at the end I think your players will be much happier.



Rating:
[5 of 5 Stars!]
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DDEX2-14 The Sword of Selfaril (5e)
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