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Bite Me! The Gaming Guide to Lycanthropes $9.99
Publisher: Misfit Studios
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by Ismael A. [Verified Purchaser] Date Added: 11/13/2015 13:29:35

For disclosure, I did receive a review copy of this product. First impressions: They are throwing themselves into the subject, have done a lot of research, and definitely are in love with the subject matter, which goes a long way in my book. The guide is also impressively sized for a supplement of its type, looking to be a comprehensive guide to animalistic shape changers at roughly 126 pages (give or take a few OGL pages). I have to mention that I love the use of literary quotes, and that it is something I sort of miss from White Wolf products. They are all very well thought out and relevant. There are good talking points about the downsides to afflicted lycanthropy, and why it should matter more than as a "power up". Additionally, I enjoyed the in depth discussions on playing a natural lycanthrope, and why it is important to measure and consider your choices, up to and including the type of animal you can shift into. There is a lot of care and detail spent emphasizing character development, which should more evident in other supplements about character creation options. The gamemaster section comes with a healthy dose of caveats, which can be a hassle for people wanting to ignore a lot of the intricacies of lycanthropic PC's. I welcome the discourse though, because such changes to a character should be deep and meaningful, as would be the gamemastery element in such a game. Really, if you didn't want warnings and advice on how to run a lycanthrope, then you wouldn't really want a book like this; you'd use your GM fiat and the party's werewolf would treat his "affliction" more like a class or racial feature and less like a character defining trait. To put it another way, you wouldn't let your players all play vampires unless you implicitly trusted them and came into it with a healthy perspective. This book offers plenty of perspective, as well as advice on what it could and perhaps should mean to run a game with one or more lycanthropes (or even the provided derivatives). The book of course compiles the resources necessary to create a lycanthropes, collecting all current open material necessary, as well as providing new options to customize your character. There are a plethora of feats and magic items, creative NPC builds, various archetypes for several classes, all spread out over different flavors and magnitudes of lycanthropes. The new were-blooded race is also an interesting option that lets you go mildly into the world of were-creatures. Art is excellent, and well laid out. I'm impressed by the art direction for a book that delivers on the intense need for visual aids for cool looking lycanthropic creatures. All that having been said, I thoroughly enjoy the book. I feel as though I did not only get a guide on playing lots of different kind of animal shapechangers, but also a smattering of anthropomorphic style characters as well. The advice on running for or playing as a shapechanger was invaluable, and something that any player or game master should read, whether or not they want to ever involve lycanthropy in their games. The advice is just too good, and is quite applicable to so many role playing topics and options, not just lycanthropy. I give the book 5 stars, and the king's approval. (That would be my seal of approval).



Rating:
[5 of 5 Stars!]
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Bite Me! The Gaming Guide to Lycanthropes
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