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ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763) $5.04
Average Rating:2.7 / 5
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ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763)
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ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763)
Publisher: AGEMA
by David H. [Verified Purchaser]
Date Added: 02/06/2016 12:07:37

Not over impressed. It lacked that something extra...... OK not very helpful



Rating:
[2 of 5 Stars!]
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ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763)
Publisher: AGEMA
by Bob B. [Verified Purchaser]
Date Added: 07/04/2013 10:46:27

ULTIMA RATIO REGUM - grand tactical rules wargame rules for 1869 – 1763 These are rules that use a base of figures and there are no individual figures or casualties. A base of infantry represents a battalion of about 700 men whilst a base of cavalry a squadron of 150. Base sizes are given for the various scales of figures from 2mm to 28/30mm but since it is the BASE that counts rather than the figures mounted on it these can be ignored and your own previously based figures used. I have several armies for this period based up for a different set of rules yet they work just as effectively as those given. All units have different morale, training and weapons and the tactical differences in use by opponents at the beginning of the period are recognised – so that some infantry will fire by ranks, other by platoon, and cavalry will either charge home to take the enemy with cold steel or fire at them before going in at the trot. Some will fire at the halt and wait to receive enemy cavalry. Combat is worked out in what seems a complicated structure but is easier once tried on the table with figures than it appears by reading. Rather than play a game I put 2 opposing units out and fight the combat. When I fully understand the mechanisms I add more figures – cavalry or guns. The combat and morale works. There are some excellent ideas such as moving in March Columns which are not placed on the table until spotted by the enemy, and then they need to deploy. There are couriers to take messages to Brigadiers and their Columns. Well thought out and working well. The rules include points for Unit types so armies can be built and the rules cover pikes and lances as well as lines of trained infantry. All in all, a good set of rules with some interesting ideas and mechanics. Well worth a try.



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[4 of 5 Stars!]
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