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DDAL07-02 Over the Edge (5e)
Publisher: Wizards of the Coast
by Siu K. L. [Verified Purchaser]
Date Added: 10/18/2017 02:25:05

I had massive apprehension about running this module, hearing most requires more than an hour. Turns out, it's true, but surprisingly not by that much if you can set the pace. All said and done though, the 5 modules do not appear to be of equal quality. The Lords' Alliance mission (1) is actually the kindest to the players and the DM, giving you (DM) appropriate advice on how to keep players well-rewarded (both in story and in terms of not spending too much real life time) for utilising their resources well. The Zhentarim (3) is one of the most well-written but also the most vexing, with minimum clues given on how to guide the players away from potential traps and towards what they wish to look for. I personally enjoyed the Emerald Enclave one (2) the most, given the role-playing potential and the actual feeling that you're doing something constructive, and most players of like mind would agree.

Also, do note that when they say the adventure is optimised for level 5 characters, they're really not kidding. Level 5 PCs would find the challenge decent and rewarding, but higher level ones may be turned off by how easy it is (even if you use the Hard settings). Do adjust appropriately, keeping in mind your player tendencies.



Rating:
[4 of 5 Stars!]
DDAL07-02 Over the Edge (5e)
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DDAL05-04 In Dire Need (5e)
Publisher: Wizards of the Coast
by Siu K. L. [Verified Purchaser]
Date Added: 10/18/2017 02:17:24

Despite the 5-star rating, I'd give due warning first: the adventure is most enjoyable if you're willing to let go of the 2-hours that it's supposed to be run for. The craziness of sending 3-7 adventurers to rescue 20+ dwarves from 30+ ogres aside, there are incredible potential in this module, allowing PCs to employ plenty of creativity. Do push them for the Set Piece finale, the players would really thank you for it.



Rating:
[5 of 5 Stars!]
DDAL05-04 In Dire Need (5e)
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DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Siu K. L. [Verified Purchaser]
Date Added: 10/18/2017 02:12:55

An adventure that brings plenty of excitement into what would otherwise be a trope - caravan guarding. The sandstorm encounter is especially well-written, allowing players to employ their creativity and use whatever limited resources they have. Thinking out of the box is highly encouraged here, and I do recommend a liberal attitude when it comes to rewarding players for good roleplay and creativity.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Siu K. L. [Verified Purchaser]
Date Added: 10/18/2017 02:10:44

A lovely adventure to introduce new players and to show them the potential of good role-playing. Playing out all the wonderful NPCs of Parnast really adds flavour to the story and gets the players (who you hope are mostly neutral aligned) to be invested in rescuing them and their plight. While it starts off a little goofy (the lack of game and good meat sounds like a problem that's not really a problem), the greenhorn heroes actually could end up feeling heroic for the friendship they can potentially forge, and not just in the village, of course.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
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DDEX03-13 Writhing in the Dark (5e)
Publisher: Wizards of the Coast
by Siu K. L. [Verified Purchaser]
Date Added: 10/18/2017 02:03:17

A flavourful module of the Underdark, featuring some of adventurers' worst nightmares. You can tell an excellent story with adventurers through their encounters in the den and it should keep them on their toes and leave them some lasting memories. However, there remain some undesirable portions, such as trying to figure the motivation of the final boss, and wondering why he would not be any more intelligent given his species.

To really draw out the story potential, the DM would have to spend some time to research the lore of the mind flayers and be creative with how to run the final boss encounter. Assuming you're not there to totally murder the adventurers, try to prevent save-or-die scenarios and give the adventurers a real chance to save themselves.

(One point to note - a consumed brain would mean adventurers need access to Resurrection or Reincarnation to continue playing their characters, both options not likely available at their levels).



Rating:
[4 of 5 Stars!]
DDEX03-13 Writhing in the Dark (5e)
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