Review for Mischief Makers scenario only.
I bought Volume Two but have only DMed Mischief Makers so far, although I intend to use as many of the other Dan Coleman Dungeons on Demand products as I can. The simple reason being, as with Mischief Makers, there's very little extraneous work for the busy DM to do, after a quick read you're on- pick-up-and-play.
That said I changed Mischief Makers a little, as the intro advises, set it on the Sword Coast in the town of Phandalin- the goblin aggressors in the scenario transformed into the Cragmaw Goblins of the WOTC Starter Set scenario, Lost Mine of Phandelver.
You can find a write up of the action here-
https://the-european-union-d-d-5th-edition-campaign.obsidianportal.com/wikis/main3b
The scenario proved to be a big hit with my players- they particularly loved the new monsters- the liked killing the goblin outriders and thought the goblin biters were much fun to have around, the goblin wild soul left them terrified; at least on the one time my dice actually allowed it to leave its mark.
The scenario is no great shakes, that's not an insult- or at least I hope it isn't taken as one, the town/village is captured- dislodge the goblins and save the trapped/captured folk. The good thing is it works, and there's lots there to fire the imagination, including a few fleshed out NPCs et al.
I thought a couple of the monsters were a little underpowered for their CRs but I've never read the rules for calculating CR and so I'm probably just swayed by the fact that I am a miser when it comes to handing out XP.
All in all another marvelous scenario, I/we look forward to playing more Dan Coleman products.
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