Many fantasy stories include the idea that the time or events surrounding a person's birth can not only shape that person's later life, but may well provide her with special gifts. Born on the Eighth Day presents a system that aims to do just that.
Four different aspects go into shaping a character's astrological information: year, month, week and day. The are listings for eight years, ten months, four weeks and eight days; each of which provides a different benefit.
The year a character is born in grants her a spell-like ability which she may use one time a day, as if a first level caster. Each of these abilities is drawn from one of the lists of first level spells. In addition to this effect, the birth year provides the character with a +1 benefit to a skill or specific type of save. No information is provided, so I presume it is a constant unnamed bonus.
The character's birth month also provides a spell-like ability. This one is usable twice a day, and is drawn from among the various zero-level spells.
The week of a character's birth provides them with a list from which to select a bonus feat. Three of the days offer four feats that may be chosen from, while one of the days (Hate) offers only three.
The final component of the astrological equation is the particular day of the week the character was born on. Six of the eight days provide a +1 Attribute bonus, while the seventh day is a day of good fate. Children born on the eighth day have it a bit rougher: they get stuck with a -2 Attribute penalty, and one or two bonus feats.
Also provided is information for the skill Knowledge (Astrology), a new feat relating to the use of a character's spell-like abilities, and an astrologically-related magic item.
This product admits that characters generated with this system are slightly better-off than average, but that using it for major NPCs etc. should help offset this. It also suggests making characters expend a starting feat, though this penalizes nonhuman characters more than human characters, and given that the birth week provides a bonus feat doesn't seem to be much of a solution. DMs wanting to include this product in their games might want to consider an alternate way of balancing it, such as a minor experience penalty applied to starting characters.<br><br>
<b>LIKED</b>: An easy to use system for adding a new option to characters.
Attractive, easy to read layout.<br><br><b>DISLIKED</b>: More consideration needs to go into balancing the system against average creatures and other encounters; not just NPCs that also use the system.
The penalty for being born on the 8th day of the week (-2 to an Attribute, meaning a corresponding -1 bonus) is unbalanced with the +1 to a stat granted by the other days. The bonus feat(s) isn't enough to offset this given that attribute bonuses have an impact on a number of character elements.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>