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Omega 99
by Jae C. [Verified Purchaser] Date Added: 12/16/2017 04:56:47

If you're expecting an adventure that can be set in a well-known 2d6 universe, don't buy this - however if you want a homage to the TV series Space 1999 and love the idea of having a homebase the size of THE Moon flying through a hostile universe and some fun ideas then this is definitely for you. Be warned despite the page count there is a lot of information crammed into 2 pages and is obviously a work of love.



Rating:
[5 of 5 Stars!]
Omega 99
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Omega 99
by Timothy C. [Verified Purchaser] Date Added: 12/15/2017 20:09:12

This made me smile, gave me ideas, and is a nicely conceived and well done microsetting. Space: 1999 for Traveller, sorry 2d6 SF role playing, for less than a quid in just 2 pages. Now if I can just meet Maya, I'll be more than happy... ;-)



Rating:
[5 of 5 Stars!]
2D6 Magic
by Omer J. [Verified Purchaser] Date Added: 09/11/2017 01:47:33

This is a one-page freeform magic system for the Cepheus Engine and similar OGL 2D6 rulesets. While extremely short, these rules provide surprising complexity. This is a mana point-based system similar to the Classic/Mongoose Traveller Psionic rules. There are no specific spells, but rather six spell categories varying in skill throw difficulty and mana cost. The difficulty (total skill throw modifier) of casting a spell depends on a wide variety of factors, allowing for interesting situations - for example, using somatic and vocal components (ala D&D) provide positive modifiers.

The system is heavily Referee (Game Master) dependent. The spell category and qadditional modifiers are up to Referee judgement, with very general guidelines. This is very Old School in flavor.

I would have liked to see a slightly loonger product including more concrete examples of spells, but the current rules are definitely solid and recommended.



Rating:
[4 of 5 Stars!]
2D6 Magic
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Creator Reply:
Thanks for your kind review. Indeed, it's short (I believe in brevity and simplicity) and I deliberately avoided long spell-lists as there are plenty of those out there. But I was also going for something that wouldn't get in the way of the game.
2D6 Magic
by Thomas C. [Verified Purchaser] Date Added: 08/18/2017 15:25:14

As is the case with Brown's other pieces, 2d6 Magic is a bare-bones, here-you-go product. I consider this an incomplete item in that it is a magic system with no spells! Despite that, I recommend 2d6 Magic. It is clear, direct, and comprehensible. I further suggest a copy of GURPS Magic for the sake of its extensive spell list which slots into Brown's mechanic with little tinkering. I give 2d6 Magic 4 out of 5.



Rating:
[4 of 5 Stars!]
Creator Reply:
I'm asking from a perspective of ignorance, not trying to challenge you--GURPS Magic? Is GURPS 2d6-fueled? Just curious.
Hmmm...not sure where that other reply came from. It certainly wasn't me. Firstly, thank you for the kind review. Yes, I was after something bare-bones in that the referee and the players would have more input into. I deliberately avoided the spell-lists, as there are plenty of those out there (including Flynn's Guide to Magic in Traveller, several online SRDs, and as you mentioned, GURPS Magic) and I wanted something that could be boiled down so abstractly that it would fit in with any sort of campaign and play nice with other systems.
In response to the question concerning GURPS: The GURPS mechanic uses 3d6, not 2d6. Still, the GURPS mechanic is similar enough to be amenable to modification. My copy of the GURPS Magic sourcebook, which dates to the early 90s, has over 400 spells, so the most recent edition of the book would make an excellent source for any game whose mechanic is even vaguely compatible with the GURPS mechanic.
The Celsius Agenda
by Omer J. [Verified Purchaser] Date Added: 11/15/2016 11:34:12

The CELSIUS Agenda is a very nice one-page adventure compatible with various OGL 2d6 Sci-Fi games such as the Chepeus Engine. This is an fairly linear investigative cyberpunk adventure with a good amount of non-combat social interaction and creative skill use and a combat encounter in the end.

The beautiful thing about thsi adventure is that it feel like a complete program despite being a short "Amber Zone" type of adventure - this offers an evening's worth of fun which you could drop into almost any sci-fi campaign.



Rating:
[5 of 5 Stars!]
The Celsius Agenda
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The Defiled
by Omer J. [Verified Purchaser] Date Added: 11/08/2016 01:07:30

This is a short but well-constructed adventure. The author managed to distill a good amount of well-flavored sci-fi into one page, which is commendable; there are more than one route to the destonation (combat vs. sneaking for the most part) and opportunities for skill use, as well as combat. Nice structured.



Rating:
[5 of 5 Stars!]
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