DDAL 5-02 The Black Road is a great adventure with roughly 5 major parts.
The first part is the introduction and the hiring phase for the player characters. It is simple, quick, and allows a fun amount of roleplaying. It serves it's purpose rather well. It serves it's point well to get the players onto the escort mission.
The second part in the adventure is a night time raid. It's a very basic attack from a common foe that with less blood thirsty groups can provide a nice foreshadowing of things to come. It's not overly complicated and is an quick enjoyable fight.
This can be followed by an optional roleplaying encounter, that due to time constraints I've never run. Though it seems as if it could be rather enjoyable and the information provided could help the players make decisions later on.
The third major part is a battle against the environment. This scene is a cinematic skill challenge that not only helps foreshadow information in the future, but foreshadows information about the entire season of AL adventures. It is a quick skill challenge but one that is easy DC but holds risk for failure.
Next we have the major encounter of the adventure where the players finally get to confront their adversaries. This is a great part because it has several options, that while all will eventually lead to a combat, it does so in an organic and believable way.
Lastly we have the wrap up where the players get their rewards for success which is a simple but potentially fun scene.
Overall The Black Road is a fun adventure. It's great for Adventure League play as while only a two hour long adventure it provides a good amount of xp at a fair amount of risk. It also has options on stretching out the roleplaying if the group has time to play longer. For home play The Black Road is good but could need a lot of small tweaks to fit into a campaign.