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Scott Harshbarger Presents: Brown Jenkin
by Catherine E. [Verified Purchaser] Date Added: 05/28/2019 16:00:40

Would have been useful if this was available on a transparent background.



Rating:
[4 of 5 Stars!]
Scott Harshbarger Presents: Brown Jenkin
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Crawthorne's Catalog of Creatures: Demagogue Demon a.k.a. Tr'ump
by Joseph B. [Verified Purchaser] Date Added: 02/18/2019 14:13:10

Real life politics do not belong in a game - the devloper is actively trying to harm the gaming community with this product. No good can come from this one....



Rating:
[1 of 5 Stars!]
Crawthorne's Catalog of Creatures: Demagogue Demon a.k.a. Tr'ump
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Creator Reply:
We are always happy to learn when a gamer thinks we are a heavy influencer in the RPG market. We always think of ourselves as the "little guy," but knowing that you think we're a game changer with global influence makes getting up in the morning worth it. Thank you so much, and happy gaming!
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Eric Lofgren Presents: Shell with Tentacles
by Paul D. [Verified Purchaser] Date Added: 11/16/2018 21:09:37

This could be my favorite single piece of clip art on DTRPG. Most stock art aliens are pretty, well, stock and the truly alien ones are usually tagged Lovecraftian and obviously hostile -- so kudos for drawing one of the few pieces out there of a really good-looking E.T. that can be used for a species that doesn't want to work their way through "To Serve Man" page by page. Useability aside, it's top-drawer from a technical standpoint, with the only downside being the price. But you get what you pay for here, in my opinion.



Rating:
[5 of 5 Stars!]
Eric Lofgren Presents: Shell with Tentacles
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Crawthorne's Catalog of Creatures: Demagogue Demon a.k.a. Tr'ump
by Integra H. [Verified Purchaser] Date Added: 10/26/2018 04:55:31

Politically motivated hack writing, at it's worst!

This poorly written, bad joke of a monster entry is so terrible and cringe-inducing that reading this garbage almost literally hurt. The artwork is terrible and looks like it was made in less than two minutes, if even that. This work is rife with self-righteous "SJW" virtue signaling, and reads like it was written by a grade school dropout.



Rating:
[1 of 5 Stars!]
Crawthorne's Catalog of Creatures: Demagogue Demon a.k.a. Tr'ump
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Modern Gear Guide: Firearm Ammunition
by Cameron L. [Verified Purchaser] Date Added: 09/19/2018 15:38:34

What a fantastic supplimebt this is. People say Savage Worlds doesn't do fine detail well - this product shows that doesn't have to be true. People also say guns tend to feel the same in Savage Worlds - this product helps change that equation too. The examination of ammo and ammo types is well researched and well executed, and at 17 pages you get solid value for the price. If you run a modern-era Savage Worlds game, or are just looking for well-detaioed explainatione of various ammunition types and don't care about the numbers - you should absolutely have a look. I picked this up on a lark and it’s one of the best discoveries I've come across



Rating:
[5 of 5 Stars!]
Modern Gear Guide: Firearm Ammunition
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Elizabeth Porter Presents: Romantic
by Sevan B. [Verified Purchaser] Date Added: 09/15/2018 16:01:27

High quality line work that fit perfectly in the campaign I put it into. No pixelation, great art!



Rating:
[5 of 5 Stars!]
Elizabeth Porter Presents: Romantic
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Strange Brew: Skills and Feats
by Jose W. [Verified Purchaser] Date Added: 03/27/2018 20:59:26

I've bought this book because I liked the other ones because of things for witches witches, but i'm kinda dissapointed with this one. the title of the book is "Skills and Feats", but the book almost doesn't have things for skills, just brief descriptions on what you can do (like skill synergy with other skills, or saying what you could do with them). one example is the Healing skills. the only new things it says it can do is the synergy with profession:midwifery and that you can create healing balms and ointments... but doesn't even have one example of one healing balm, ointment, or nothing.

I can't talk about feats, since they cover pratically all the book (and i'm an amateur with rpg's, can't really say if they are powerful or not), but I think this book should have just been a "Feats" book.



Rating:
[3 of 5 Stars!]
Strange Brew: Skills and Feats
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Better Mousetrap 3e
by Charles S. [Verified Purchaser] Date Added: 02/18/2018 00:37:51

Want more options for building your M&M villains? It's in here. Need sample technology, lairs, archetypes and ways to torment your players? It's in here too. There's also a fully fleshed out evil organization built for you to drop into your campaign. I feel like "Better Mousetrap" is an essential resource that goes hand-in-hand with the Gamemaster's Guide by Green Ronin. I almost never pull one off the shelf without the other. It's just that good.



Rating:
[4 of 5 Stars!]
Better Mousetrap 3e
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You're Gonna Die Screaming
by Thomas R. [Verified Purchaser] Date Added: 08/11/2017 15:16:00

From the title, it's immediately apparent that this is intended to be a joke product, or at least a lighthearted one. The pertinent question then becomes; is it funny?

It isn't. You might laugh at the idea, once, but then you're left with 22 pages of being told that the Commoner class doesn't have options. Having read this product, from cover to cover, I don't feel that I've gained anything from the experience.



Rating:
[2 of 5 Stars!]
You're Gonna Die Screaming
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The Book of Passion Preview
by Michael I. [Verified Purchaser] Date Added: 04/29/2017 16:25:17

From what I read, the book seems to be pretty interesting and may deliver on its promise of a mature themed system add-on that is rich in details and a spark for the imagination.

Unfortunately I will not be buying such a great book as the publisher's KS process failed for me and neither they nore KS tried with any effort to help me with the issue. I even offered to mail in my backing directly to the company, but they failed to get back with me on the offer. I cannot support a company that does not support its customers or those who desire to be a customer.



Rating:
[5 of 5 Stars!]
The Book of Passion Preview
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Earl Geier Presents: Hag with Head
by Aaron F. [Verified Purchaser] Date Added: 02/24/2017 10:11:17

You can't really go wrong with Earl Geier's artwork if you are going after that Old School feel. This particular piece is raw, gritty, and can give a sense of dread. It worked perfectly in my projects. Showing this picture to players during a fight with a hag will erase thoughts of little witches around a cauldron with cute black cats....this picture will put their 'game face on'.



Rating:
[5 of 5 Stars!]
Earl Geier Presents: Hag with Head
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Crawthorne's Catalog of Creatures: Skyfire Tree
by Thilo G. [Featured Reviewer] Date Added: 01/06/2017 09:26:50

An Endzeitgeist.com review

This installment of the Crawthorne's Catalog of Creatures series clocks in at 5 pages - the front cover contains the header, creature artwork and the social media icons/homepage of misfit studios as well as some introductory text. The SRD takes up 1 1/3 pages and the editorial is in a sidebar - to get all the material you thus have to print out the cover with the icons and part of the SRD as well.

The skyfire tree spawns spontaneous from plants destroyed by lightning, resembling trunks, from which 3 toothy, quasi-humanoid heads grow. What could be nightmare fuel is a bit sabotaged by the artwork employed here. These things can launch 4d6 electrical bolts as a 60 ft. touch attack via a standard action and generate an electrical field that provides +4 to AC versus ranged attacks and guards versus magic missiles. Here's the thing, though: 1/day, their electrical arcs can also inflict +1d4 Intelligence damage (slightly non-standard wording: "sixty" instead of 60, but that's cosmetic). A skyfire tree may only affect a target once with this and gains from here on out +3 Sense motive versus the foe. Every 10th time, the tree manages this attack, it may attempt an Intelligence check to increase its Intelligence score. Upon reaching Intelligence 10, it loses the Int-damage thought-stealing ability, but increases its speed from the 5 ft.-default to 30 ft.

Conclusion: Editing and formatting are good on both a formal and rules-language level - though the flavor text has a typo, confusing "green" with "greed" and e.g. a plural glitch or two. Layout adheres to the 2-column full-color standard of the series and while I'm not big on the social icons and dispersal of non-gaming parts through the pdf, from an aesthetic point of view, there is not much to complain about. The pdf comes with the classic Crawthorne-artwork as well as the skyfire tree artwork...which looks just derpy and goofy. The pdf comes with a second, more printer-friendly iteration, which is nice to see. The book has no bookmarks, but needs none at this length.

The skyfire tree crafted by Emily Brumfield is interesting - but its CR 4 feels a bit...weird? It has these 3 pseudo-heads...so why can't it acts with all of them? Elder metamorphosis is also something I'm not sure that makes sense for the critter, as it takes their one unique ability...kinda away. Its low Dex score and reliance on the electrical bolts to hit also means that it is a pretty weak, if resilient CR 4 critter. More of a nuisance/artillery type of adversary, but yeah. All in all, one does not necessarily require this guy, but it's a decent enough plant. My final verdict will hence clock in at 3.5 stars...but I can't really bring myself to round up on this one.

Endzeitgeist out.



Rating:
[3 of 5 Stars!]
Crawthorne's Catalog of Creatures: Skyfire Tree
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Metahuman Martial Arts 3e
by JP D. [Verified Purchaser] Date Added: 12/29/2016 02:42:42

Summary - Complicates combat and is best suited for games with a primary focus of melee centric martial arts characters, not a good supplement if you don't have a group dedicated to playing martial arts characters or settings.

The book primarily focuses on bringing real-life martial art styles into the m&m3e rule set, as you'll probably find with other reviews, the book is rather lacking when it comes to super-powered martial arts styles. To me this seemed odd as anime in particular is full of great examples of martial arts or weapon users with fantastic powers, Dragon Ball, Bleach, Full Metal etc (There are a few style tailored to super powered characters flying, bricks, elastic styles along with a handful of others).

The archetypes presented are defensively too low for their PL, even with their stances, this would make them unsuitable for play along side base m&m3e characters. Also of concern is the complexity it adds to melee combat, requiring a lot of reading by the entire gaming group to get to grips with, and I imagine a lot of practice. This seems counter-intuitive for a book that claims it's focus is bringing martial arts characters up to snuff in a world with aliens and meta humans.

A lot of the abilities could be replicated with the same effects via affliction or secondary effects from base, curiously a lot of them seemed over-priced for what they did and I can't imagine them being very effective against a toughness shifted enemy, pretty much the entire selection of characters are attack shifted and have low damage scores.

The book also has a lot of of sections with See A Better Mousetrap 3e This is a little disappointing as I feel they could have done without doing it and it seems like a ploy to get you to buy more of their products, in fairness they do note that it makes extensive use of mechanics presented in their previous book.

With that said, the book does contain some great ideas for characters, each archetype is presented with an example of different story hooks and options for customizing the characters to fit your personal tastes. They all have a good selection of different strengths and combat options that allows for a lot of creative play.

The book contains a ton of write-ups for different styles, everything from basic police training to forbidden ancient kung fu styles. It's hard to imagine you wouldn't find a style that fits what concept you have while creating a martial arts hero...Even if you did there is an extensive guide on how to create your own styles too.

The pre-made villain groups were the highlight of the book for me, they have a structure and background that is well thought out combined with a generous selection of pre-made villains with enough skills and abilities to be used dozens of time without feeling stale.

I could see the book being great for players who want an Immortal Iron-fist style campaign or action/kung fu movie based and are willing to re-learn a system, but as an addition to a m&m supers game I really don't think this is a good purchase. The book changes far too much of the tried and true m&m melee combat, adding body part targeting, changes to critical hits, and pretty much every aspect of close combat. Even the example powers are heavily focused on making use of these changes, making for limited to no functional of use outside a dedicated Metahuman Martial Arts game.

Too much changed from base in my opinion and not enough focus of actual synergy with core rules. In a group with a mixed selection of player characters, in a typical m&m game,it would be a whole lot of re-learning and reading just to cater to the player(s) that want melee centric martial arts builds.

As an addition to supers m&m games 2/5 As a base for kung fu centric games 4/5



Rating:
[2 of 5 Stars!]
Metahuman Martial Arts 3e
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Crawthorne's Catalog of Creatures: Ioun Eater
by Thilo G. [Featured Reviewer] Date Added: 12/20/2016 11:04:17

An Endzeitgeist.com review

This installment of the Crawthorne's Catalog of Creatures series clocks in at 5 pages - the front cover contains the header, creature artwork and the social media icons/homepage of misfit studios as well as some introductory text. The SRD takes up 1 1/3 pages and the editorial is in a sidebar - to get all the material you thus have to print out the cover with the icons and part of the SRD as well.

Diminutive goat-headed constructs, these creatures want to eat ioun stones - once they have one, they can eat it as a standard action, gaining its benefits. They can sense ioun stones, can be repaired (and self-repair when ingesting the proper stone) and spit them at foes, shattering them on impact, inflicting bleeding wounds. Their spiked skin also nets them a defensive, retributive skin that deals damage to those that hit it unarmed or via natural weapons. They come with construction requirements.

It is pretty cool to see that these guys gain size via abilities...but, alas, we get not statblocks for such advanced ion eaters and have to do the math ourselves.

Conclusion: Editing and formatting are good on both a formal and rules-language level - though the flavor text has a typo, confusing "green" with "greed" and e.g. a plural glitch or two. Layout adheres to the 2-column full-color standard of the series and while I'm not big on the social icons and dispersal of non-gaming parts through the pdf, from an aesthetic point of view, there is not much to complain about. The pdf comes with the classic Crawthorne-artwork as well as the solid ioun eater artwork. The pdf comes with a second, more printer-friendly iteration, which is nice to see. The book has no bookmarks, but needs none at this length.

I like the idea of these guys. In practice, though, Spike Y Jones' critters would all starve (they're constructs, so they wouldn't die) and still go extinct faster than you can say: "Natural selection would screw these guys over." Why? Look at the rules for diminutive creatures. Think of maximum heights when jumping. Guess what? These guys can't jump very high if you remember that and use it still. Otherwise, they can jump like fleas. They also can't climb. And no, the flavor text notwithstanding, they cannot fly. Even if no predators kill them, they just, RAW, have a VERY hard time getting anywhere near their food-source, which is wont to orbiting the heads of the titans called humanoids. This renders them a nuisance at best and a badly designed critter at worst that is hampered by one of the rougher sections of how small sizes and moving into hostile squares works. In short, even if your reading of the rules ignores the convention of maximum sizes for high jumps, they still will get whacked.

Thankfully, I don't have to elaborate on this particular clusterf*** of rules regarding AoOs, Acrobatics, etc. - and simply point out the fact that, no matter how you interpret the whole complex, the poor Ioun Eater still can't reach his nom. A good idea, flawed in execution, I can't go higher than 2 stars on this one.

Endzeitgeist out.



Rating:
[2 of 5 Stars!]
Crawthorne's Catalog of Creatures: Ioun Eater
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Crawthorne's Catalog of Creatures: Gaze Grabber
by Thilo G. [Featured Reviewer] Date Added: 12/15/2016 04:09:05

An Endzeitgeist.com review

This installment of the Crawthorne's Catalog of Creatures series clocks in at 5 pages - the front cover contains the header, creature artwork and the social media icons/homepage of misfit studios as well as some introductory text. The SRD takes up 1 1/3 pages and the editorial is in a sidebar - to get all the material you thus have to print out the cover with the icons and part of the SRD as well.

So, what are gaze grabbers? Think of them as basically oversized tribbles with a toothy mouth and several flimsy eyestalks attacked. They obviously have all-around vision and may, as a standard action, direct their gaze towards a victim within 30 ft., who then must succeed a Dc 9 Will-save to avoid being stunned...if that sounds low...well. The more eyes the gaze grabber uses, the higher the DC becomes: +1 per eye directed at a target. Nice: When the creature gets into melee distance, the flexibility of its eyestalks suddenly makes it impossible to properly avert one's eyes, though the potency of the collective gaze is obviously still diminished. Only half the eyes can increase the save DC when used thus...but do you round up or down? No idea there. Attacking and eliminating eyestalks via both called shots and on the fly methods are covered here and while the base gaze grabber at CR 2 is assumed to have 3d12 eyes, those with 20+ have a CR of 3, those with 30 or more a CR of 4, accounting for the then nigh-unbeatable DCs of these tiny aberrations. Now it should be noted that the creature's bite attack's base damage, at 1d4, is slightly beyond the standard for Tiny size, which would be 1d3.

As always, the pdf comes with 3 solid adventure hooks to employ the critters.

Conclusion: Editing and formatting are very good on both a formal and rules-language level. Layout adheres to the 2-column full-color standard of the series and while I'm not big on the social icons and dispersal of non-gaming parts through the pdf, from an aesthetic point of view, there is not much to complain about. The pdf comes with the classic Crawthorne-artwork as well as the gaze grabber artwork, which is decent. The pdf comes with a second, more printer-friendly iteration, which is nice to see. The book has no bookmarks, but needs none at this length.

Spike Y Jones' gaze grabber is a decent creature; while it is a one-trick pony, its one trick is creative in its execution. That being said, it is a save-or-suck critter that either goes down fast or, in groups, can TPK whole groups of unlucky PCs. All are stunned and eaten, that's it. Attacking the eyes themselves, considering the low HP and sucky AC of the gaze grabber, makes for a bad proposition, which does undermine somewhat the tactical dimension of dealing with these critters. While not bad per se, the critter thus falls a bit short of the potential the concept has. My final verdict will clock in at 3.5 stars, rounded down to 3 for the purpose of this platform.

Endzeitgeist out.



Rating:
[3 of 5 Stars!]
Crawthorne's Catalog of Creatures: Gaze Grabber
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