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GURPS Power-Ups 8: Limitations

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Why Limit Yourself?

It's part of what you sign up for with a point-based game like GURPS, but nobody likes to be forced to omit part of a nifty character concept because they lacked the budget to buy what they had in mind. Fortunately, there are ways around this (besides cheating!): limitations. By adding some fitting drawbacks to your cool abilities, you can power up your character on the cheap and make the game more interesting for everyone -- you start play with a few new challenges to meet, while the GM gets some "hooks" to exploit.

GURPS Power-Ups 8: Limitations is a collection of all the general limitations introduced since the GURPS Basic Set (over 45 of them!), plus:

  • Additional details on several limitations from the Basic Set -- and on concepts such as applying limitations to disadvantages.
  • Tips for getting the most out of existing limitations and fairly pricing new ones.
  • Tricks like either/or limitations, partly limited abilities, and going past the -80% cap.
  • Other cost-cutting measures: alternative abilities, potential advantages, internal advantages, and character point-powered abilities.

Whether you always find yourself a few points short or just like the game-within-a-game of building funky abilities, GURPS Power-Ups 8: Limitations offers all kinds of new ways to stretch your budget and do more with less!

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September 13th, 2018
Although the title seems counterintuitive this is perhaps the most usefull of the Power-Ups Line. Often when translating an ability from fiction or defining something you came up with on your own making it unique is as much what you take away from the [...]
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Product Information
Copper seller
Author(s)
Rule System(s)
Pages
23
Publisher Stock #
SJG37-0149
File Size:
1.33 MB
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
November 19, 2017
This title was added to our catalog on November 20, 2017.
Publisher
Steve Jackson Games
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