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 Hottest D&D-OGL from LPJ Design
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Pulp Template (D20 Modern)

Pulp Template (D20 Modern)


In most D20 Modern games, all the player characters are human. That’s not necessarily true in pulp gaming. Heroes and villains can be enigmatic survivors of fabled Atlantis, drawn to the surface love by love or vengeance. They can hail from a hidden civilization that lives in the ice under the Artic Circle, in vast underground cities powered by psi-crystals. Other characters might be the product...   [click here for more]
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Races of NeoExodus: Android (5E)

Races of NeoExodus: Android (5E)


Androids are not native to Exodus. They, along with the representatives of other races, have arrived and often left again via the Nexus Gateways from a multitude of worlds. Some time ago, the Kaga became interested in interacting with these artificial lifeforms, hoping to understand their origins and methods of creation. While the Kaga had been instrumental in the advancement of humankind, it understood...   [click here for more]
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Races of NeoExodus: Cavian (5E)

Races of NeoExodus: Cavian (5E)


Creatures of myth, whispered in legend, lost in the mists of history—and now returned for reasons unknown to any but themselves. Such are the cavians, a race of humanoid rodents noted for their incredible psionic abilities. The cavians were exiled from Exodus for nearly three hundred years, and their unexplained return has made more than a few other races extremely nervous.Fear of cavians comes naturally...   [click here for more]
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Races of NeoExodus: Cynean (5E)

Races of NeoExodus: Cynean (5E)


Crystalline scholars of all things arcane, the cyneans are as mighty in mind as in body. While the psionically inclined might expect the cyneans to share their tendencies, these beings of living crystal are masters of magic, not mentalism. On Exodus, which is both their home and their only known haunt, they can always be found seeking some mystical secret or long-lost spell. The iconic cynean is as...   [click here for more]
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Races of NeoExodus: Dalrean (5E)

Races of NeoExodus: Dalrean (5E)


The dalreans are a race of sentient, mobile plants. If a treant is a thinking tree, a dalrean is a thinking flower—and indeed, the spellcasters of this race are noted for their astonishing floral “spellbuds.” Dalreans, who live exceedingly long lives, are closely tied to the natural cycles of Exodus. Dalreans are extremely social creatures, with a culture rooted in constant communication through...   [click here for more]
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Races of NeoExodus: Enuka (5E)

Races of NeoExodus: Enuka (5E)


The most primal and barbaric of the savage humanoids have nothing on the enuka. Enuka are ferocious creatures of the wild lands, animalistic predators blessed with humanoid form and intelligence. This combination has not softened their instincts for battle and the hunt, but it has given them a fatalistic warrior culture well suited to their savage nature. Most enuka are fierce, dour creatures, seeing...   [click here for more]
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Races of NeoExodus: Half-Giant (5E)

Races of NeoExodus: Half-Giant (5E)


The race known as the half-giants emigrated to Exodus by way of the Nexus Gateways, in a mass migration of tribes fleeing their homeworld. Whether on their first stop or the final leg of a long journey, they decided that Exodus would be their new home, seeing something special in the world. Their ability to comprehend reality lends to rumors that they are the descendants of the cyclops, though the...   [click here for more]
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Races of NeoExodus: Human (5E)

Races of NeoExodus: Human (5E)


The humans of Exodus are just like those found in the Pathfinder RPG Core Rulebook. All subtypes of humans found here share the same racial traits. In addition to the ethnicities detailed in this section, a number of other, smaller groups exist. These groups are frequently splinter groups of those listed here, or they are migrants who came through the Nexus Gateways. This sourcebook gives you everything...   [click here for more]
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Races of NeoExodus: Kalisan (5E)

Races of NeoExodus: Kalisan (5E)


Calibans are pale-white humanoid creatures native to northern Exodus. Over time, many calibans have migrated to other parts of Exodus and are now found in almost every region. Calibans have a well-deserved reputation for cannibalism and savagery. The kalisans are the most civilized of the calibans, but the two cousins are physically indistinguishable. Even so, calibans can distinguish one another....   [click here for more]
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Races of NeoExodus: P'tan (5E)

Races of NeoExodus: P'tan (5E)


In ancient times, the First Ones enslaved all of Exodus, and their plans were served well by countless thousands of unwilling servants. Once their slaves rose up and overthrew them, however, the First Ones were cast into the depths, bereft not only of their power, but also of nearly all of the slaves they once ruled. The p’tan were created to replace those slaves. The p’tan were fashioned from...   [click here for more]
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Races of NeoExodus: Prymidian (5E)

Races of NeoExodus: Prymidian (5E)


Prymidians are regal, red-skinned humanoids. Their stately demeanor and formidable build impress other races, and their learned nature follows suit. Valuing communication and language, the prymidians are dedicated to scientific reason, research, knowledge, and discovery. Their culture seeks to know all there is to know in Exodus, and to communicate that knowledge to others. None knows better than the...   [click here for more]
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Races of NeoExodus: Sasori (5E)

Races of NeoExodus: Sasori (5E)


Resources wax and wane, weapons and spells become obsolete, the master craftsman of one era is displaced by the industry of the next, and even land becomes worthless with the shifting ages. But information, say the sasori, is the one commodity that is always in demand. These scorpion-like creatures are brokers of knowledge, by turns the greatest secret-keepers and the supreme spies of Exodus. They...   [click here for more]
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Races of NeoExodus: Tiefling (5E)

Races of NeoExodus: Tiefling (5E)


The tieflings hail from deepest reaches of the Burning Lands in the Dominion. The tieflings claim to be the first to have mastered magic and that their descendants ruled the lands as the first khans, a claim rejected by the Dominion authorities. The tieflings are human—or at least partially human—and part fiend. It is believed that in ancient times, creatures from the lower planes were summoned...   [click here for more]
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Regalia Antiquus: Crowns, Thrones & Scepters

Regalia Antiquus: Crowns, Thrones & Scepters


I cannot say when it was that I first became enamored with the idea of compiling a catalogue of the royal artifacts of the ancient world. As a bard and a traveler, I acquired many bits of lore and legend pertaining to these forgotten implements of power over the years, and finally realized that perhaps I should put this knowledge down in writing for posterity. So it is that I have taken quill in hand...   [click here for more]
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Rocketships of Pulp Destruction (D20 Modern)

Rocketships of Pulp Destruction (D20 Modern)


Alien cover-ups. Strange lights in the sky. Tales of encounters. UFOs. As mankind entered the atomic age on shaky feet, they started to have some visitors. A few of these visitors came down, destroyed by anti-aircraft weaponry- leaving behind the technology which was the key to the stars. But is humanity, and the world, prepared? As with Jetpacks of Pulp Adventure, this sourcebook covers everything...   [click here for more]
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Secret Agent Monthly July 08 (D20 Modern)

Secret Agent Monthly July 08 (D20 Modern)


If you love Jack Bauer, James Bond, Jason Bourne, Sam Fisher, Nick Fury, Jack Ryan, Napoleon Solo or Emma Peel, and wish you could have that feeling in your games, then this is the product for you! Secret Agent Monthly July 08 has all new equipment, new feats and new variant rules to add specifically for all OGL 3.5 Modern / Espionage RPG games.  Each item in the e-mail can be easily integrated into...   [click here for more]
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Secret Agent Monthly June 08 (D20 Modern)

Secret Agent Monthly June 08 (D20 Modern)


If you love Jack Bauer, James Bond, Jason Bourne, Sam Fisher, Nick Fury, Jack Ryan, Napoleon Solo or Emma Peel, and wish you could have that feeling in your games, then this is the product for you! Secret Agent Monthly June 08 has all new equipment, new feats and new variant rules to add specifically for all OGL 3.5 Modern / Espionage RPG games. Each item in the e-mail can be easily integrated into...   [click here for more]
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Secret Files X: The Greys

Secret Files X: The Greys


Conspiracy: (noun) a combination of persons for a secret, unlawful, or evil purpose. The mainstream media has us convinced that they are myths. Mainstream science laughs at them while the government denies having any knowledge about them. Despite all that, the greys have remained part of human conjecture and popular mythology for quite some time now. The truth about them is one of the most closely...   [click here for more]
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Shots Rang Out (D20 Modern)

Shots Rang Out (D20 Modern)


An adventure for d20 Modern and Haven: City of Violence d20 Modern. The Santucci family has had Senator Matthew Rivers, the Democrats' leading presidential candidate, assassinated, and have framed the Carluccis in the process. The unfortunate PCs, witnesses to the assassination, become targets for the Santucci and Carlucci families. The Santuccis know the PCs saw the shooter and he could easily be...   [click here for more]
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Sidetrek Adventure Weekly #00: To Slay a Dragon (PFRPG)

Sidetrek Adventure Weekly #00: To Slay a Dragon (PFRPG)


When a formerly peaceful dragon begins ravaging the countryside, heroes must step forward to put the beast in its place. But all is not as it seems in Vellumthrax’s lair. The noble dragon’s den now houses undead horrors, deadly traps, and three murderous sisters who would love nothing more than to add the adventurers to their list of victims. Our brave heroes may find they’ve taken on more than...   [click here for more]
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Sidetrek Adventure Weekly #01: Blood on the Waterfront (PFRPG)

Sidetrek Adventure Weekly #01: Blood on the Waterfront (PFRPG)


When a clan of masked monks ambushes an illicit exchange in a dilapidated dockside warehouse, their onslaught hurls the heroes into a chaotic, explosion-rent fracas. Thrust into one fast-paced, deadly clash after another, they slowly piece together the truth: apocalypse threatens, and only they can stop it!  Each Sidetrek Adventure Weekly episode throws characters into an action-packed encounter designed...   [click here for more]
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Sidetrek Adventure Weekly #03: The Bloody Dog’s Den (PFRPG)

Sidetrek Adventure Weekly #03: The Bloody Dog’s Den (PFRPG)


Hot on the heals of Nyaiss, Vav and Marrowgnasher our heroes find themselves facing a determined group of orc demolition “cleaners” tasked with collapsing the Ghost Dog’s Den and sealing off any pursuit. All is not well in the abandoned dog’s den however as the adventurers and the cleaners find the walls riddled with slime covered holes. Something has driven off the Ghost Dogs will our heroes...   [click here for more]
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Sidetrek Adventure Weekly #04: Enlightenment at the Dim Spire (PFRPG)

Sidetrek Adventure Weekly #04: Enlightenment at the Dim Spire (PFRPG)


Trapped behind collapsed ceilings our heroes traverse cramped tunnels hoping to find a way out of the Ghost Dogs den. Emerging through a trap door our intrepid adventurers find themselves in the remains of a crumbling lighthouse, standing on a tall cliff, meekly shining a dim light into the rough sea. Perhaps within the crumbling remains lies Enlightenment at the Dim Spire!  Each Sidetrek Adventure...   [click here for more]
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Sidetrek Adventure Weekly #05: Attack of the Trigga Noir (PFRPG)

Sidetrek Adventure Weekly #05: Attack of the Trigga Noir (PFRPG)


Exhausted from their excursions in the dungeons den of the Ghost Dogs our heroes find themselves enjoying some well-earned rest at the Burnt Ember Inn. A visit from an old “friend” quickly turns into a ambush by a deadly band of ancient assassins, intent on recovering the mythic Key of Troodon… will our heroes survive the Attack of the Trigga Noir?  Each Sidetrek Adventure Weekly episode throws...   [click here for more]
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Sidetrek Adventure Weekly #06: Dangers in the Abyss (PFRPG)

Sidetrek Adventure Weekly #06: Dangers in the Abyss (PFRPG)


In a race against time to prevent a powerful gateway from being unsealed, a descent into the abyss beneath Black Dog Pit turns into a frantic battle against hordes of winged terrors. When our intrepid explorers reach the ancient cavern floor, they still have to face a vastly superior force, in the Dangers in the Abyss!  Each Sidetrek Adventure Weekly episode throws characters into an action-packed...   [click here for more]
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Sidetrek Adventure Weekly #07: Race for the Vault of Time (PFRPG)

Sidetrek Adventure Weekly #07: Race for the Vault of Time (PFRPG)


Vav escaped! He fled through the towering doors and down the Great Stair into the misty darkness below. He has Aniso’s notes pointing the way to the Troodonic Gateway. He has the Key. He knows which dark path to follow, what hazards lie in wait, and what terrible guardians watch that road. Our heroes know nothing of the dangers before them but must pursue nonetheless. They must catch the blackguard...   [click here for more]
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Sidetrek Adventure Weekly #08: The Scales of Time (PFRPG)

Sidetrek Adventure Weekly #08: The Scales of Time (PFRPG)


After racing across the land fighting for the Troodonic Key our heroes find themselves before a giant statue of a saurian humanoid in the sacred sanctum of the Temple of the Troodon. The inner sanctum holds a gilded monument to the first Troodon to cross both space and time without the use of a portal. Before this statue lies the Scales of Time, doors through time and Space to infinite other worlds....   [click here for more]
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Sidetrek Adventure Weekly #09: Death in the Jungle

Sidetrek Adventure Weekly #09: Death in the Jungle


Trapped on the other side of the gate our stalwart heroes emerge from the ruined temple to find themselves staring out over the troodons ancient home world. In the distance a mysterious mountain range rises up to the heavens. Setting off for the mountains the PCs must travel through a humid jungle infested with terrible monsters and other dangers, a trip that will test them to the very limits of their...   [click here for more]
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Sidetrek Adventure Weekly #10: The Mogur and the Monkey (PFRPG)

Sidetrek Adventure Weekly #10: The Mogur and the Monkey (PFRPG)


Still trapped on the strange dinosaur infested world of the mysterious Troodons, our heroes find themselves on the edge of a majestic mountain range. Having survived the depredations of a dinosaur eating spider, and the onslaught of stampeding dinosaurs, the PCs arrive at the base of the eastern peaks, where a small village of primitives worship a massive termite spire. Our heroes must still locate...   [click here for more]
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Sidetrek Adventure Weekly #11: Secrets of Trodoon Mountain (PFRPG)

Sidetrek Adventure Weekly #11: Secrets of Trodoon Mountain (PFRPG)


Trapped on the Trodoon home world, the heroes finally find the key to bring them home…broken in half! Entering an ancient frozen magical station, they discover the power source behind the Trodoon’s artifacts and the secret to their world-spanning empire. Can they repair the artifact and return safely to their home world before the station’s latest inhabitant returns? Welcome to Sidetrek Adventure...   [click here for more]
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Sidetrek Adventure Weekly #12: An Uncertain Jungle Extraction (PFRPG)

Sidetrek Adventure Weekly #12: An Uncertain Jungle Extraction (PFRPG)


On the Trodoon home world, atop a snow covered peak, in the isolated outpost of a fallen civilization, our heroes repaired the portal key that will take them home – only to trigger an avalanche! Can they escape the tsunami of snow and rock, survive the primordial jungle below, traverse the void separating time and space, and reach home?  Welcome to Sidetrek Adventure Weekly -- all the heart-pounding,...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide (PFRPG)

Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide (PFRPG)


The Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide is the guide which PC can use to understand and create more intersting character for the Sidetrek Adventure Weekly 2: The Undead Chronicles series. The Sidetrek Adventure Weekly 2: The Undead Chronicles Player’s Guide includes: Player Characters Introduction History Of Merzel’s Fall Overview Of Merzel’s Fall New Prestige...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #1 The Blood Rush (PFRPG)

Sidetrek Adventure Weekly 2: The Undead Chronicles – #1 The Blood Rush (PFRPG)


When a corpse floats to the heroes feet in a gold panner’s stream, frozen horrors erupt from the waters and ravenous wolves close in. A chaotic chase leads the adventures to the abandoned town of Merzel’s Fall where an apex predator stands between them and a celebratory bonfire with a disturbing omen. Will anyone survive The Blood Rush! Welcome to Sidetrek Adventure Weekly 2: The Undead Chronicles...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #2 A Feast of Flesh (PFRPG)

Sidetrek Adventure Weekly 2: The Undead Chronicles – #2 A Feast of Flesh (PFRPG)


As the celebration at Merzel’s Fall reaches its fiery culmination, dozens of zombies come lurching into the firelight towards the townsfolk, their moans rending the air. As panic ensues, it is up to the new heroes in town to protect the terrified locals and survive the feast of flesh until dawn. Welcome to Sidetrek Adventure Weekly 2: The Undead Chronicles tosses our heroes into a zombie hot zone...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #3 The Strangulating Rill (PFRPG)

Sidetrek Adventure Weekly 2: The Undead Chronicles – #3 The Strangulating Rill (PFRPG)


Surviving a harrowing night of attacks by waves of zombie’s the people of Merzel’s Fall finally have a chance to catch their breath and assess their situation. The realization that legendary local Caba Dell has not yet arrived in town leads to a mad chase throughout the country side. Confronted by the unexpected, can our heroes survive the Strangulating Rill? Welcome to Sidetrek Adventure Weekly...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #4 The Harvest (PFRPG)

Sidetrek Adventure Weekly 2: The Undead Chronicles – #4 The Harvest (PFRPG)


No one could possibly foresee the flurry of undead activity. Now Merzell’s Fall is in ruins, overrun by hordes of undead seeking living flesh; worse, several Rushers and suppliers are missing. Caba Dell, the cagey undead hunter, tells of tales of the zombies dropping back every spring to a clearing. There, they harvest their own flesh, but for what purpose nobody knows. Perhaps this harvest area...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #5 Chasing the Last Breath (PFRPG)

Sidetrek Adventure Weekly 2: The Undead Chronicles – #5 Chasing the Last Breath (PFRPG)


Tracking the trail of harvested flesh, the tireless adventurers arrive at the mouth of a decrepit mine. The stench alone tells the heroes that they are in the right place. Rotten body parts lay strewn and forgotten, and a ring of red smears cover the entrance, making it appear like a hungry mouth caked with gobbled food. Splintered crates suggest that the zombies were bringing their mysterious glowing...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #6 Descent into Hell (PFRPG)

Sidetrek Adventure Weekly 2: The Undead Chronicles – #6 Descent into Hell (PFRPG)


What started as an undead horde attack on the prospecting town of Merzell’s Fall quickly spiraled out of control and left the heroes hip deep in zombie gore. Directed by the hermit and undead hunter Caba Dell, the heroes went to investigate a clearing known as the Harvest Zone. There, they witnessed a disgusting harvest as brain-eating zombies flayed the flesh from zombies. Even worse, they extracted...   [click here for more]
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Super Power Team Ups! (M&M Superlink)

Super Power Team Ups! (M&M Superlink)


Originally created and released as the two separated sourcebooks, Power Assaulting and Power United, but now revised, updated and released for a general OGL & D20 Superhero system, Super Power Team Up is the super team combat sourcebook you need. A team should work together. The statement might seem absurdly obvious, but it is the single most important lesson a group of superheroes (or super villains,...   [click here for more]
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Super Powered Origin Feats (M&M Superlink)

Super Powered Origin Feats (M&M Superlink)


As a long part of comic book history and lore, the origin of a superhero is the foundation of what make a superhero super.  The origin of a superhero determines what drives that hero or heroine normally for the rest of their adventuring and how they relate to the rest of the world.  This 8-page sourcebook has over new 50 feats that are perfect for creation of new superheroes looking to start their...   [click here for more]
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Super Powered Templates (M&M Superlink)

Super Powered Templates (M&M Superlink)


How do you do Venom without a template (Symbiote)? How do you do Wolverine without a template (Combat Endoskeleton)? How do you do Firestorm without a template (Gestalt)? How do you do Ghost Rider without a template (Demon Possession)?  How do you do Dark Phoenix without a template (Touched by Cosmic Force)?  These characters are templates, not archetypes.  Super Powered Templates contains:  Nearly...   [click here for more]
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Tactics & Strategies: Attacks of Opportunity

Tactics & Strategies: Attacks of Opportunity


Attacks of opportunity are important in many d20 games, as they introduce a strategic element that forces players to consider carefully the consequences of their characters' actions in combat. Unfortunately, this added layer of complexity may prove daunting to some gamers. The mechanic often falls by the wayside as an afterthought, used only with great reluctance, and as a result, many gaming groups...   [click here for more]
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Tactics & Strategies: Trip Attack

Tactics & Strategies: Trip Attack


Like the attack of opportunity, the trip attack is often ignored or underutilized in many d20 games. Many gamers find its value somewhat dubious, choosing instead to focus on other aspects of combat with more immediately obvious benefits. Even among those who do make use of trip attacks, many only bother in dire circumstances, almost as a last resort. This, however, means that many gaming troupes miss...   [click here for more]
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Tactics of Starship Destruction (D20 Future)

Tactics of Starship Destruction (D20 Future)


Tactics of Starship Destruction is build on the concept of providing all new starship maneuvers that can be used in combat in addition to those listed in the future starship section in the Modern SRD. These maneuvers are generally designed to be performed by starships, although stations can attempt some of them as well – the specific aspects of station...   [click here for more]
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Tell Me Now (D20 Modern)

Tell Me Now (D20 Modern)


Blood drenched, tense interrogations, battles of wills and wits between POW or elite espionage agents and torturer are a staple of military and espionage fiction. The variant rules for torture and interrogation presented in Tell Me Now can dramatically change the feel of your game. The creation of the Break Counter rules drag out torture scenes, altering the pace of the game, forcing players and GMs...   [click here for more]
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The True Arcane Story: Bag of Holding (D20 OGL)

The True Arcane Story: Bag of Holding (D20 OGL)


The True Arcane Story product line covers the classic and traditional favorite magical related items that every PC seems to acquire over playing RPGs. Each product in this line inspects the history of the magical items, the variants version of the magical items, new spells and other variant rules. Here is information on this product: One of the most common items available, created, or discovered,...   [click here for more]
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The True Arcane Story: Boots of Elvenkind (D20 OGL)

The True Arcane Story: Boots of Elvenkind (D20 OGL)


A companion to the vaunted cloak of elvenkind, boots of elvenkind figure just as prevalently in the history of the elven peoples. These pairs of magical boots allow the wearer to walk silently, or at least more quietly, across a host of different terrain. These minor wondrous items are as old as the elven race. The origins of these items is surprising though, and the name is a bit of misnomer, but...   [click here for more]
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The True Arcane Story: Boots of Striding and Springing (D20 OGL)

The True Arcane Story: Boots of Striding and Springing (D20 OGL)


One of the most common pieces of magic that many adventurers seem to come across in their travels is the boots of striding and springing. These simple and utilitarian magic items allow the wearer speed and maneuverability that are unmatched in other lesser magic items. Though they seem to have become a common thing in the market of magical items, they did not start as such a thing. The first pair of...   [click here for more]
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The True Arcane Story: Cape of the Mountebank (D20 OGL)

The True Arcane Story: Cape of the Mountebank (D20 OGL)


One of the more interesting and coveted magic items familiar to adventurers is the cape of the mountebank, which combines high fashion and a flair for the dramatic with the powerful magic of teleportation. Such an item allows its wearer to perform daring feats of heroism, or to escape impending justice, and has certainly assisted in a fair share of both in the years since its design. This supplement...   [click here for more]
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The True Arcane Story: Carpet of Flying (D20 OGL)

The True Arcane Story: Carpet of Flying (D20 OGL)


Once in a great while, there is an invention that makes the world seem a bit less mysterious. These items somehow bridge some intangible barrier and let men, elves, dwarves, and all the other races of the world become a little more in touch with the world as a whole. The carpet of flying is one of these items, bridging the barrier between bird and man. The very common nature of the carpets of flying...   [click here for more]
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