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Sidetrek Adventure Weekly 2: The Undead Chronicles – #5 Chasing the Last Breath

Sidetrek Adventure Weekly 2: The Undead Chronicles – #5 Chasing the Last Breath


Tracking the trail of harvested flesh, the tireless adventurers arrive at the mouth of a decrepit mine. The stench alone tells the heroes that they are in the right place. Rotten body parts lay strewn and forgotten, and a ring of red smears cover the entrance, making it appear like a hungry mouth caked with gobbled food. Splintered crates suggest that the zombies were bringing their mysterious glowing...   [click here for more]
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Sidetrek Adventure Weekly 2: The Undead Chronicles – #6 Descent into Hell

Sidetrek Adventure Weekly 2: The Undead Chronicles – #6 Descent into Hell


What started as an undead horde attack on the prospecting town of Merzell’s Fall quickly spiraled out of control and left the heroes hip deep in zombie gore. Directed by the hermit and undead hunter Caba Dell, the heroes went to investigate a clearing known as the Harvest Zone. There, they witnessed a disgusting harvest as brain-eating zombies flayed the flesh from zombies. Even worse, they extracted...   [click here for more]
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Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga

Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga


Sidetrek Adventure Weekly Presents: The Trodoon Gate Saga throws the characters into an action-packed encounter designed to electrify your game. When a clan of masked monks ambushes an illicit exchange in a dilapidated dockside warehouse, their onslaught hurls the heroes into a chaotic, explosion-rent fracas. Thrust into one fast-paced, deadly clash after another, they slowly piece together the truth:...   [click here for more]
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Sidetrek Adventure Weekly Presents: The Undead Chronicles

Sidetrek Adventure Weekly Presents: The Undead Chronicles


When a corpse floats to the heroes feet in a gold panner’s stream, frozen horrors erupt from the waters and ravenous wolves close in. A chaotic chase leads the adventures to the abandoned town of Merzel’s Fall where an apex predator stands between them and a celebratory bonfire with a disturbing omen. Will anyone survive? The Undead Chronicles tosses our heroes into a zombie hot zone...   [click here for more]
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Super Power Team Ups!

Super Power Team Ups!


Originally created and released as the two separated sourcebooks, Power Assaulting and Power United, but now revised, updated and released for a general OGL & D20 Superhero system, Super Power Team Up is the super team combat sourcebook you need. A team should work together. The statement might seem absurdly obvious, but it is the single most important lesson a group of superheroes (or super villains,...   [click here for more]
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Super Powered Adventure Planner

Super Powered Adventure Planner


This is the one thing that all GMs are going to have to have, if they are planning to run adventures in OGL & D20 Superhero systems and genres. Super Powered Adventure Planner includes any and all forms you will need to run adventures and keep order. The Super Powered Adventure Planner contains the following forms: Campaign Overview: Including Published PDFs or Sourcebooks Used & Changes...   [click here for more]
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Super Powered Origin Feats

Super Powered Origin Feats


As a long part of comic book history and lore, the origin of a superhero is the foundation of what make a superhero super. The origin of a superhero determines what drives that hero or heroine normally for the rest of their adventuring and how they relate to the rest of the world. This 8-page sourcebook has over new 50 feats that are perfect for creation of new superheroes looking to start their...   [click here for more]
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Super Powered Templates

Super Powered Templates


How do you do Venom without a template (Symbiote)? How do you do Wolverine without a template (Combat Endoskeleton)? How do you do Firestorm without a template (Gestalt)? How do you do Ghost Rider without a template (Demon Possession)? How do you do Dark Phoenix without a template (Touched by Cosmic Force)? These characters are templates, not archetypes. Super Powered Templates contains: Nearly...   [click here for more]
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Tactics & Strategies: Attacks of Opportunity

Tactics & Strategies: Attacks of Opportunity


Attacks of opportunity are important in many d20 games, as they introduce a strategic element that forces players to consider carefully the consequences of their characters' actions in combat. Unfortunately, this added layer of complexity may prove daunting to some gamers. The mechanic often falls by the wayside as an afterthought, used only with great reluctance, and as a result, many gaming groups...   [click here for more]
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Tactics & Strategies: Trip Attack

Tactics & Strategies: Trip Attack


Like the attack of opportunity, the trip attack is often ignored or underutilized in many d20 games. Many gamers find its value somewhat dubious, choosing instead to focus on other aspects of combat with more immediately obvious benefits. Even among those who do make use of trip attacks, many only bother in dire circumstances, almost as a last resort. This, however, means that many gaming troupes...   [click here for more]
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Tactics of Starship Destruction

Tactics of Starship Destruction


Tactics of Starship Destruction is build on the concept of providing all new starship maneuvers that can be used in combat in addition to those listed in the future starship section in the Modern SRD. These maneuvers are generally designed to be performed by starships, although stations can attempt some of them as well – the specific aspects of station...   [click here for more]
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Tell Me Now

Tell Me Now


Blood drenched, tense interrogations, battles of wills and wits between POW or elite espionage agents and torturer are a staple of military and espionage fiction. The variant rules for torture and interrogation presented in Tell Me Now can dramatically change the feel of your game. The creation of the Break Counter rules drag out torture scenes, altering the pace of the game, forcing players and GMs...   [click here for more]
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Template: Eternals

Template: Eternals


They are very much like us. They eat, drink, sleep, and dream like any other man or woman. They live and work in the same cities, breathe the same air, share the same feelings. But they do not die as we do. They are eternals, individuals blessed with perpetual life. The eternals have skirted the edges of society throughout much of history, taking advantage of their long lives to better pursue their...   [click here for more]
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The Cadre

The Cadre


The most notorious criminal organization of the M&M Superlink universe, the Cadre is an organized criminal/terrorist group bent on global authority and other wicked endeavors. In this book, its inner workings are revealed of the organization with write-ups for weapons, vehicles, NPCs, and the amazing leader Obsidian King with his inner circle. ...   [click here for more]
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The True Arcane Story Bundle 2 [BUNDLE]

The True Arcane Story Bundle 2 [BUNDLE]


This special bundle product contains the following titles. The True Arcane Story: Cloak of Arachnida Regular price: $1.95 Bundle price: $1.25 Format: PDF Steeped in legend and superstition is the cloak of arachnida, a powerful magic item with several uses. People from all walks of life could have use for such an item, though it has a special appeal to those of...   [click here for more]
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The True Arcane Story Bundle 3 [BUNDLE]

The True Arcane Story Bundle 3 [BUNDLE]


This special bundle product contains the following titles. The True Arcane Story: Cape of the Mountebank Regular price: $1.95 Bundle price: $1.25 Format: PDF One of the more interesting and coveted magic items familiar to adventurers is the cape of the mountebank, which combines high fashion and a flair for the dramatic with the powerful magic of teleportation....   [click here for more]
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The True Arcane Story Bundle [BUNDLE]

The True Arcane Story Bundle [BUNDLE]


This special bundle product contains the following titles. The True Arcane Story: Boots of Elvenkind Regular price: $1.95 Bundle price: $1.11 Format: ZIP File A companion to the vaunted cloak of elvenkind, boots of elvenkind figure just as prevalently in the history of the elven peoples. These pairs of magical boots allow the wearer to walk silently, or at least...   [click here for more]
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The True Arcane Story: Bag of Holding

The True Arcane Story: Bag of Holding


The True Arcane Story product line covers the classic and traditional favorite magical related items that every PC seems to acquire over playing RPGs. Each product in this line inspects the history of the magical items, the variants version of the magical items, new spells and other variant rules. Here is information on this product: One of the most common items available, created, or discovered,...   [click here for more]
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The True Arcane Story: Boots of Elvenkind

The True Arcane Story: Boots of Elvenkind


A companion to the vaunted cloak of elvenkind, boots of elvenkind figure just as prevalently in the history of the elven peoples. These pairs of magical boots allow the wearer to walk silently, or at least more quietly, across a host of different terrain. These minor wondrous items are as old as the elven race. The origins of these items is surprising though, and the name is a bit of misnomer, but...   [click here for more]
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The True Arcane Story: Boots of Striding and Springing

The True Arcane Story: Boots of Striding and Springing


One of the most common pieces of magic that many adventurers seem to come across in their travels is the boots of striding and springing. These simple and utilitarian magic items allow the wearer speed and maneuverability that are unmatched in other lesser magic items. Though they seem to have become a common thing in the market of magical items, they did not start as such a thing. The first pair of...   [click here for more]
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The True Arcane Story: Cape of the Mountebank

The True Arcane Story: Cape of the Mountebank


One of the more interesting and coveted magic items familiar to adventurers is the cape of the mountebank, which combines high fashion and a flair for the dramatic with the powerful magic of teleportation. Such an item allows its wearer to perform daring feats of heroism, or to escape impending justice, and has certainly assisted in a fair share of both in the years since its design. This supplement...   [click here for more]
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The True Arcane Story: Carpet of Flying

The True Arcane Story: Carpet of Flying


Once in a great while, there is an invention that makes the world seem a bit less mysterious. These items somehow bridge some intangible barrier and let men, elves, dwarves, and all the other races of the world become a little more in touch with the world as a whole. The carpet of flying is one of these items, bridging the barrier between bird and man. The very common nature of the carpets of flying...   [click here for more]
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The True Arcane Story: Clay Golem Manual

The True Arcane Story: Clay Golem Manual


Adventurers throughout the world fear and respect the mighty golem. Creatures of immense strength and a base sort of martial prowess, they make unyielding and terrifying foes, yet when created and controlled are among the most useful of creatures. Although not the most striking or even the most powerful of their kin, clay golems are a favorite among clerics for their durability, ease of construction...   [click here for more]
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The True Arcane Story: Cloak of Arachnida

The True Arcane Story: Cloak of Arachnida


Steeped in legend and superstition is the cloak of arachnida, a powerful magic item with several uses. People from all walks of life could have use for such an item, though it has a special appeal to those of a more vile persuasion, so linked is it to the spider. This supplement includes: Creator Of the True Arcane Story: Cloak of ArachnidaHistory Of the True Arcane Story: Cloak of Arachnida Avatar...   [click here for more]
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The True Arcane Story: Cloak of Charisma

The True Arcane Story: Cloak of Charisma


For the meek, the uncouth, the shy, and the unattractive, the cloak of charisma is a highly sought after magic item. Even to the charismatic and the beautiful, the cloak is a god-send, making them even more comely and captivating than mortally possible. Crafted of the finest materials and as a light as a feather, the cloak of charisma is by definition a tool of the vain and the boisterous or those...   [click here for more]
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The True Arcane Story: Cloak of Elvenkind

The True Arcane Story: Cloak of Elvenkind


Few magical items are as timeless as the cloak of elvenkind. These magical swaths of fabric allow the wearer to pull the cloak around themselves and blend into the surroundings. This simple, yet useful magical has existed in one form or another for millennia, for nearly as long elves have called themselves civilized. Though the item is certainly humble and the property of the most common elves, and...   [click here for more]
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The True Arcane Story: Crystal Ball

The True Arcane Story: Crystal Ball


The crystal ball has long been recognized as one of the tools of most master wizards and spying diviners. Though very common and utterly useful, these crystal spheres were created in a fit of paranoia and delusion by one of the most evil beings in history. This supplement has includes: Creator of the Crystal BallNew Magic Items: Crystal Ball Of Translocation, Crystal Ball Of Far-Reaching, Crystal Ball...   [click here for more]
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The True Arcane Story: Cube of Force

The True Arcane Story: Cube of Force


The cube of force is one of the most recent additions to the magic items considered to be common. This strange arcane item has continued to creep up in common usage as it becomes used by more and more adventurers and created by more and more wizards as proof of their magical might and crafting prowess. More than six dozen wizards have crafted at least one cube of force in the century since their inception...   [click here for more]
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The True Arcane Story: Darkskull

The True Arcane Story: Darkskull


Harboring greater and greater hatred for the living, waiting as his necromantic army grew, Grife Franke discovered that if he carved a skull out of ebony bathing it with necromantic energies and ceremonial herbs and oils the skull would grant various area effect abilities. This supplement includes: Creator Of the True Arcane Story: Darkskull History Of the True Arcane Story: Darkskull New Fauna:...   [click here for more]
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The True Arcane Story: Decanter of Endless Water

The True Arcane Story: Decanter of Endless Water


In desert communities or to the wandering adventurer, there is no magic item more precious to their continued survival than the decanter of endless water. All living creatures need water to survive and the decanter has served as a lifeline for entire tribes of desert dwellers and others who seek out an existence in arid lands. While the decanter of endless water has had many uses over the years since...   [click here for more]
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The True Arcane Story: Deck of Illusions

The True Arcane Story: Deck of Illusions


The deck of illusions has served many purposes over the ages: distraction, entertainment, trap, and amusement. With each passing age, the deck has remained an obscure but much loved piece of adventuring equipment. This potent magic item has long been a favorite of bards and rogues, who have thought of a million different uses for the deck in a variety of dangerous and not-so-dangerous situations. Originally,...   [click here for more]
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The True Arcane Story: Gauntlets of Ogre Power

The True Arcane Story: Gauntlets of Ogre Power


Warriors of all walks of life and races hunt throughout their adventuring careers for a pair of the coveted gauntlets of ogre power. Forged of crude iron and worn leather and studded with iron studs, the gauntlets of ogre power grant their wearer tremendous strength and the physical prowess of their namesake: the ogre. Unlike many magic items where the name is not an indication of the item’s...   [click here for more]
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The True Arcane Story: Goggles of Night

The True Arcane Story: Goggles of Night


Adventurers tend to spend a great deal of time in dark places, from the deepest dungeons and caves to the dark of night hunting, or being hunted by, terrible monsters. For dwarves, half-orcs and other races blessed with darkvision, this is no problem. But for the majority, who aren’t born with such abilities, goggles of night can be a blessing, even a lifesaver. This supplement includes: Creator...   [click here for more]
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The True Arcane Story: Hand of Glory

The True Arcane Story: Hand of Glory


Created from the preserved remains of a severed human hand, the hand of glory is a ghastly magic item that is often shunned by the goodly aligned and squeamish of adventurers but those with steeled hearts and stomachs find that the hand serves its purpose well. The hand grants the wearer the usage of another magical ring and while it takes up the ability to wear a magical necklace, the hand of glory...   [click here for more]
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The True Arcane Story: Helm of Telepathy

The True Arcane Story: Helm of Telepathy


For countless centuries, the helm of telepathy has been a favorite of adventurers of all walks of life but those who crave the power over other people's minds are exceptionally fond of the helm's telepathic powers. Crafted of sturdy black iron with silver arcane runes etched into the ridge of the helm, the helm of telepathy is a frightfully powerful item that has seen usage as both a tool of...   [click here for more]
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The True Arcane Story: Ioun Stones

The True Arcane Story: Ioun Stones


It is a rare thing that such ancient works of history are laid out so plainly, but leave it to the dwarves to do so. In a recent investigation of Kaza’Narth, one of the oldest dwarven delvings after its reclamation by a band of adventurers, the history presented below was found literally written on the walls. The dwarves had crafted the story of the discovery of natural ioun stones and creation...   [click here for more]
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The True Arcane Story: Monk's Belt

The True Arcane Story: Monk's Belt


Often mistaken as a sign of poverty, the monk’s belt, a simple rope tied around its wearer’s waist, is a powerful tool in the hands of any adventurer. It imparts upon anyone that wears it the considerable combat abilities of a trained monk, and when worn by such a practitioner of the martial arts imbues them with an unearthly speed and skill which makes them nearly unstoppable in melee...   [click here for more]
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The True Arcane Story: Necklace of Adaptation

The True Arcane Story: Necklace of Adaptation


For the wandering adventurer, whose travels take them to all types of harsh environments ranging from sun scorched deserts to frigid tundra to even the depths of the ocean, the necklace of adaptation is an indispensable magic item of exploration and survivability. Surrounding its wearer in a shell of breathable air, the necklace of adaptation’s creation is often attributed to the love affair...   [click here for more]
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The True Arcane Story: Portable Hole

The True Arcane Story: Portable Hole


There is something mystical, even whimsical, about portable holes. Compared to their more common cousins, such as the bag of holding or gloves of storing, portable holes have a flavor and flair about them unmatched in the realm of extradimensional storage. Even the materials they are woven from are exotically ephemeral; silk of a phase spider, strands of ether, beams of starlight. Containers, on the...   [click here for more]
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The True Arcane Story: Ring of Shooting Stars

The True Arcane Story: Ring of Shooting Stars


The enigmatic ring of shooting stars has long been a mystery to many adventurers, an uncommon item that is favored by nocturnal or subterranean mages for its potent magical effects and by bards for its ancient history as an item crafted in the fires of betrayal and the devotion of a celestial love. This slender silver and mithril banded ring set with a star sapphire and a pair of diamonds is beautiful...   [click here for more]
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The True Arcane Story: Ring of the Ram

The True Arcane Story: Ring of the Ram


The ring of the ram has long been one of the more popular in story, if not in manufacture, of the magical rings. These strange arcane devices are emblazoned with the head of a ram on its face. Though magical rings are indeed a rare and valued commodity, the ring of the ram is certainly one of the more easily produced, and available of the magical rings. This supplement has includes: Creator of the...   [click here for more]
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The True Arcane Story: Ring of X-Ray Vision

The True Arcane Story: Ring of X-Ray Vision


To see through total darkness what lies behind the massive iron-bound door, to divine what treasures await inside the hard-won oaken chest, to strip away the obfuscating robes of the stranger and reveal the hidden blade; it is to such purposes that the ring of x-ray vision is employed. While its use is simple and its powers straight-forward, any true scholar of the arcane will attest that this ring...   [click here for more]
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The True Arcane Story: Rod of Lordly Might

The True Arcane Story: Rod of Lordly Might


The rod of lordly might is one of the most versatile and powerful magical items in any sort common circulation across not just this plane of existence but the entire multiverse. This magical item is loosely based on the powers of the Rod of Kings and the Rod of Might, two powerful magical artifacts that were forged during the wars between the ordered devils and the freedom loving angels. Recently a...   [click here for more]
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The True Arcane Story: Rod of Wonder

The True Arcane Story: Rod of Wonder


The envy of the mischievous, the destructive, and the deranged, the rod of wonder is one of the most chaotic magic items known to exist. From the fact that it cannot be made to function as the wielder wishes to the distinct probability that it could do something nasty and downright humiliating to anyone around it, it is a wonder that such an item even continues to be created. But, as in many cases,...   [click here for more]
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The True Arcane Story: Staff of Power

The True Arcane Story: Staff of Power


The eldritch might of the staff of power is truly a thing of legend and the envy of mages across the planes. Save for perhaps the coveted staff of the magi, there is no greater treasure in an archmage's arsenal than the staff of power. Made from the finest mahogany wood and worn smooth by the hands of time and its many wielders, the glittering ruby atop the staff of power is the true focus of the...   [click here for more]
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The True Psionic Story: Amulet of Catapsi

The True Psionic Story: Amulet of Catapsi


Not every tool of an assassin is meant to cut flesh or poison blood, but many are instead often harmless appearing devices meant to subtly aid in the downfall of a foe. The unassuming Amulet of Catapsi is a perfect example of this truism. The amulet is made of simple copper, its purpose often disguised by a lack of intricate decoration while it is still able to send forth a powerful field of telepathic...   [click here for more]
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The True Psionic Story: Boots of Landing

The True Psionic Story: Boots of Landing


Many adventurers have found the Boots of Landing to be an important accessory in their respective careers. Rogues and swashbucklers have used such devices to make dramatic entrances and exits through windows and from rooftops, while the more acrobatic adventurer finds the boots to be an important safeguard in case his vaunted agility fails him. The actual origin of these boots would surprise the student...   [click here for more]
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Travels & Troubles: Bizarre Bestiary

Travels & Troubles: Bizarre Bestiary


The Travels of Sir John Mandeville' is a wholly remarkable book. Published in the 14th Century, it claims to be an accurate travel guide of the unknown and sensational East. The book relates the travels of the author through Griffin-infested India and bizarre kingdoms of dog-headed people. Being nonsense, it sold like hotcakes. For a modern day example, picture what would result if a role-player had...   [click here for more]
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Undefeatable 3: Bards (PFRPG)

Undefeatable 3: Bards (PFRPG)


Undefeatable is the new supplement line for fans of The Pathfinder Roleplaying Game who are looking to add more interesting a different feats to their gaming sessions. Undefeatable 3 which focuses on Bards has over 20 feats including Blinding Sound, Dance Of The Dead, Instant Ensemble, Musical Spellfuel, Shocking Delivery that are perfect to be used in any game setting. This 5 page PDF is just the...   [click here for more]
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Undefeatable 4: Barbarians (PFRPG)

Undefeatable 4: Barbarians (PFRPG)


Undefeatable is the new supplement line for fans of The Pathfinder Roleplaying Game who are looking to add more interesting and different feats to their gaming sessions. Undefeatable 4 which focuses on Barbarians has nearly 10 all new feats including Bestial Challenge, Blood Drinker and Shattering Blow, that are perfect to be used in any game setting. Plus there is an all new ability for you Rage...   [click here for more]
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