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 Hottest Core Rulebooks, Fantasy from Wizards of the Coast
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1e - Legends & Lore

1e - Legends & Lore


"Here are the legends and lore needed to recreate the heroic quests in the ADVANCED DUNGEONS & DRAGONS world of fantasy" Now you can add the grandeur of epic quests to your game. This book provides the Dungeon Master with details of heroes, gods, and monsters from myth, fiction, and legend for use in creating an AD&D fantasy world. NOTE: In 1985, TSR reprinted "Deities & Demigods" as this...   [click here for more]
Wizards of the Coast  $4.95

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AM1: Amazing Engine System Guide

AM1: Amazing Engine System Guide


This is a game system unlike any you've played before. In this booklet are the rules you need to create a character core. With that character core, you can create any number of player characters for any number of game universes within the AMAZING ENGINE? game system. You can create wizards, mercenaries, alien technologists, xenoform thieves-any kind of character, from nearly any kind of fantasy or...   [click here for more]
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D&D Basic Set Rulebook (B/X ed.) (Basic)

D&D Basic Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play. Product History The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D, with the...   [click here for more]
Wizards of the Coast  $4.99

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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
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D&D Expert Set Rulebook (B/X ed.) (Basic)

D&D Expert Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set. Product History The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's...   [click here for more]
Wizards of the Coast  $4.99

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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
Wizards of the Coast  $4.99

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D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)


Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion, and...   [click here for more]
Wizards of the Coast  $9.99

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DQ1: The Shattered Statue

DQ1: The Shattered Statue


"A mutual friend has praised your skills highly. If you seek rich reward and the oppurtunity to delve into mysteries ancient and lost, bring this bottle forthwith to my demesne in the village of Volkumburgh. Together we may seek to bring mankind the lost wonder of the awtawmatawn." A mysterious note, a disappearing 5-foot-long religious artifact, and the ruins of two magical schools. What do these...   [click here for more]
Wizards of the Coast  $4.95

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns


What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
Wizards of the Coast  $9.99

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Greyhawk Player's Guide (2e)

Greyhawk Player's Guide (2e)


Return to the roots of fantasy rolepalying with the Player's Guide for the Greyhawk campaign setting - the original AD&D game world! For newcomers as well as old-time fans, this book is the doorway to high adventure. Enter the Flanaess, a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both internal and...   [click here for more]
Wizards of the Coast  $4.99

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Monster Manual (1e)

Monster Manual (1e)


All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Note about...   [click here for more]
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Monstrous Compendium Annual - Volume 4 (2e)

Monstrous Compendium Annual - Volume 4 (2e)


Welcome to Annual Number Four! Drawn from our best adventures of the recent past-not to mention the pages of DRAGON", DUNGEON", and POLYHEDRON" Magazines-this volume also returns old classics to print and introduces some critters never before seen! Over 100 creatures are presented, from the Prismatic Dragon and the Clockwork Horrors to the Shades from the Demiplane of Shadow. Creatures in this book...   [click here for more]
Wizards of the Coast  $4.95

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Monstrous Compendium Planescape Appendix III

Monstrous Compendium Planescape Appendix III


How does a Berk fight something he can't even understand? Things're different on the Inner planes. Oh, some bashers might say they're deadlier, or harsher, or just plain weirder, but the truth is, they're merely different. And on planes full of nothing but searing magmas, swampy ooze, glittering mineral, utter desolation,...   [click here for more]
Wizards of the Coast  $9.99

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OD&D Dungeons & Dragons Original Edition (0e)

OD&D Dungeons & Dragons Original Edition (0e)


First published in January 1974, the original edition rules of Dungeons & Dragons would go on to see six different printings. This edition is for the Original Collector's Edition released By Wizards of the Coast in 2013, which was itself a revision of the 6th and final printing, the "Original Collector’s Edition" or white box edition.  You get all three books contained in the original boxed...   [click here for more]
Wizards of the Coast  $9.99

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Oriental Adventures (1e)

Oriental Adventures (1e)


We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because...   [click here for more]
Wizards of the Coast  $4.99

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PG1 Player's Guide to the Dragonlance Campaign (2e)

PG1 Player's Guide to the Dragonlance Campaign (2e)


If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent...   [click here for more]
Wizards of the Coast  $4.99

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PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)


There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
Wizards of the Coast  $9.99

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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing each plane...   [click here for more]
Wizards of the Coast  $12.99

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Player's Guide to Faerûn (3.5)

Player's Guide to Faerûn (3.5)


The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update...   [click here for more]
Wizards of the Coast  $14.99

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
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Ravenloft (3.0)

Ravenloft (3.0)


A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
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Ravenloft Domains of Dread (2e)

Ravenloft Domains of Dread (2e)


Night is falling. The Mists are rising. Embrace the Darkenss. Enter the dark and macabre world of Ravenloft. But beware - once you begin to walk among the mists and shadows, you can never leave. Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages...   [click here for more]
Wizards of the Coast  $14.99

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The Classic Dungeons and Dragons Game

The Classic Dungeons and Dragons Game


...the dragon lunges. Your flashing blade slices the air as searing flames burst over your shield. A lightning bolt crackles from the wizard's fingertips, then bounces harmlessly off the ancient beast's scarred and scaly hide. Will you stay and battle this deadly monster, or leave it behind with its hoard of stolen treasure. The DUNGEONS your friends create and play mighty warriors, shrewd wizards,...   [click here for more]
Wizards of the Coast  $8.95

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Wrath of the Immortals

Wrath of the Immortals


Immortals. Warriors of the outer planes… Wrath of the Immortals unveils untold secrets of how to create and role-play Immortals in the World of Mystara and other dimensions. The frightening power of the Immortals, their strange worlds, and their secret alliances are revealed at last, but is it in time? And then, the final confrontation! In the name of the Immortals, the two greatest empires...   [click here for more]
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Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)


Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
Wizards of the Coast  $14.99

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Dungeon Master's Kit (4e)

Dungeon Master's Kit (4e)


If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!...   [click here for more]
Wizards of the Coast  $19.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had gone through...   [click here for more]
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D&D Basic Set - Player's Manual (BECMI ed.) (Basic)

D&D Basic Set - Player's Manual (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Set Player's Manual, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had gone through...   [click here for more]
Wizards of the Coast  $4.99

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Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)

Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition." This product does not include X1: "The Isle of Dread". Product History The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published in August 1983 — or...   [click here for more]
Wizards of the Coast  $4.99

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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
Wizards of the Coast  $9.99

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D&D Rules Compendium (4e)

D&D Rules Compendium (4e)


This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,...   [click here for more]
Wizards of the Coast  $9.99

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Player's Option: Heroes of the Feywild (4e)

Player's Option: Heroes of the Feywild (4e)


Ready to explore your character's wild side? Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell. This book contains exciting new character builds and...   [click here for more]
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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
Wizards of the Coast  $14.99

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An Adventurer's Guide to Eberron (3.5)

An Adventurer's Guide to Eberron (3.5)


Explore a World of Magic and Mystery This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See...   [click here for more]
Wizards of the Coast  $9.99

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Caves of Shadow (3.0)

Caves of Shadow (3.0)


The Caves of Shadow game is only the beginning. In the DUNGEONS & DRAGONS Adventure Game, your heroes will carry more spells and magical weapons into battle against villainous creatures. The only limitations of the game is your imagination. For 3 or more players, age 13 and up. ...   [click here for more]
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Crypt of the Smoke Dragon

Crypt of the Smoke Dragon


This self-contained game gives you and your friends the experience of playing the Dungeons & Dragons game in an easy-to-learn format. In this Fast-Play Game, you and your friends take on imaginary roles in a fantastic tale of mighty heroes, mythical dragons, and powerful magic. This demo version of the game is designed to give you the feel of playing the Dungeons & Dragons game. The...   [click here for more]
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D&D RPG Starter Set Quickstart (4e)

D&D RPG Starter Set Quickstart (4e)


The 4th edition of the DUNGEONS & DRAGONS® Roleplaying Game showcases an evolution in gameplay and puts an emphasis on fun. These quick-start rules provide an overview of the game so that you can play the Keep on the Shadowfell adventure. For the complete experience, including character creation and the full rules of the game, pick up the D&D® Player’s Handbook, Dungeon Master’s...   [click here for more]
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Dragonlance: Fifth Age Dramatic Adventure Game (SAGA)

Dragonlance: Fifth Age Dramatic Adventure Game (SAGA)


A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans...   [click here for more]
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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
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Dungeon Master's Guide (4e)

Dungeon Master's Guide (4e)


The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $17.99

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Dungeon Master's Guide 5E | Roll20 VTT

Dungeon Master's Guide 5E | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Everything a Dungeon Master needs to weave legendary stories with their players! The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and...   [click here for more]
Wizards of the Coast  $29.99

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town,...   [click here for more]
Wizards of the Coast  $19.99

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $4.99

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Dungeons & Dragons Starter Set (4e)

Dungeons & Dragons Starter Set (4e)


The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been...   [click here for more]
Wizards of the Coast  $9.99

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Eberron Player's Guide (4e)

Eberron Player's Guide (4e)


The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer....   [click here for more]
Wizards of the Coast  $9.99

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Eberron: Rising from the Last War | Roll20 VTT

Eberron: Rising from the Last War | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery...   [click here for more]
Wizards of the Coast  $29.99

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  Conquest of the Universe (True20 Edition)