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Boston Unveiled

Boston Unveiled


That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:...   [click here for more]
White Wolf  $16.99

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Falling Scales Chapter One

Falling Scales Chapter One


The World of Darkness is terrifying, broken place. It has all of the problems and tragedies of our own, familiar world, but monsters also lurk in the shadows. Their presence makes the world more dangerous in a plethora of ways. Some of the supernatural beings prey on people in a literal sense — vampires drink the blood of the unwary, for instance, and crazed beasts hunt down people for their flesh....   [click here for more]
White Wolf  $5.99

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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret - and...   [click here for more]
White Wolf  $18.99

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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power. Would you trust...   [click here for more]
White Wolf  $5.95

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Intruders: Encounters With the Abyss

Intruders: Encounters With the Abyss


From beyond, they come. They are spawned of That Which Is Not, and they hunger for That Which Is. There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all...   [click here for more]
White Wolf  $14.99

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Legacies: The Ancient

Legacies: The Ancient


Heritage of the Exiles After the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not born in Atlantis — it had always existed, hidden in the land itself. Sometimes, even Sleepers...   [click here for more]
White Wolf  $14.99

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Legacies: The Sublime

Legacies: The Sublime


"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe and terror. Legacies:...   [click here for more]
White Wolf  $16.99

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Mage: The Awakening

Mage: The Awakening


ENnie Nominee Best Writing The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms...   [click here for more]
White Wolf  $19.99

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Mage: The Awakening Character Sheet Pad

Mage: The Awakening Character Sheet Pad


A Sheet for Everything The Awakened struggle to rebuild their societies and carve out their own kingdoms on Earth. Witch, technomancer, shaman - which one are you? A Play Aid for Mage: The Awakening * Preprinted character sheets, customized for every playable path and order. * No need to photocopy your rulebook. * Every player needs a sheet, making this a valuable play aid. ...   [click here for more]
White Wolf   FREE 

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Mage: The Awakening Demo Part 1

Mage: The Awakening Demo Part 1


ENnie Nominee Best Free Product or Web Enhancement Gloria Mundi Gazing Into You The first scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play...   [click here for more]
White Wolf   FREE 

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Mage: The Awakening Demo Part 2

Mage: The Awakening Demo Part 2


Gloria Mundi Driving Angry The second scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's all-new...   [click here for more]
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Mage: The Awakening Demo Part 3

Mage: The Awakening Demo Part 3


A Nest of Vipers Welcome to the third installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. The players might well have been wondering about the other mages in the Boston area and what response they might have to the power that Adam has unleashed. How do mages govern themselves? Do the characters have to fear repercussions for their roles in this drama? The characters are...   [click here for more]
White Wolf   FREE 

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Mage: The Awakening Demo Part 4

Mage: The Awakening Demo Part 4


Siren's Song Welcome to the fourth installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. In this story, the characters begin their own investigation of the Vice-spirits and discover that one of them, at least, has carved out a niche for itself in the Fallen World. They find out how subtle and poisonous the influence of these spirits can be, and, hopefully, they learn that...   [click here for more]
White Wolf   FREE 

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Magical Traditions

Magical Traditions


The Fractured Prism The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms — such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper’s occult trappings to the Supernal truth, like a faint light that is invisible to the blind. Privy to...   [click here for more]
White Wolf  $16.99

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Mind's Eye Theatre: The Awakening

Mind's Eye Theatre: The Awakening


The Power to Remake the World You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes. You are a mage now. You can do anything. And you are...   [click here for more]
White Wolf  $9.95

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Reign of the Exarchs

Reign of the Exarchs


"The Exarchs are real. The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance. The Dethroned Queen was real. Soon you’ll see. Soon you’ll get it. Then you’ll believe." — Jonah Reed, Seer of the Throne, prior to his execution This book includes: A...   [click here for more]
White Wolf  $16.99

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Sanctum & Sigil

Sanctum & Sigil


"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that no...   [click here for more]
White Wolf  $16.99

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Secrets of the Ruined Temple

Secrets of the Ruined Temple


Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,...   [click here for more]
White Wolf  $14.99

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The Free Council

The Free Council


"Oppenheimer was no mage, but how can you say he wasn't a wizard? I'm sure he'd never seen any Watchtower or Atlantis god-king or any of your other old myths. But he conjured up something the world had never seen before and changed this Earth forever. No mage had ever done what he did, but we consider ourselves the Awakened people. I'll bet you anything that when he saw the flash, he woke up, whether...   [click here for more]
White Wolf  $16.99

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The Mysterium

The Mysterium


Sapientia Ex Libris Every day, the Abyss claims more Supernal knowledge, more lore is lost to the steady crumbling of history and to the mortality of the Awakened. There are those who claim that mages should be looking to the future, but how can they, when they have allowed so much of the past to be lost already? What good does new avenues of learning do if they cannot hold...   [click here for more]
White Wolf  $19.99

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Tome of the Mysteries

Tome of the Mysteries


"You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone. So does magic carve your soul. As the sea hides its secrets from the land, so magic...   [click here for more]
White Wolf  $17.99

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Tome of the Watchtowers: A Guide to Paths

Tome of the Watchtowers: A Guide to Paths


Glimpses of a Higher World When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright: the power of magic. A Guide to Paths for Mage: The Awakening™ • Details on the histories, practices and societies of the five...   [click here for more]
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  Herculean Awakening