"For me, this is an EZG Essential, a candidate for my top ten of 2014, and deserves a final verdict of 5 stars + seal of approval. This is, even without anything I added, the best crunch-book I've seen in ages - innovative, fun, complex, and yet, pretty easy to grasp." - Endzeitgeist, reviewing Ultimate Ethermagic
"WOW, this supplement (which is only 1/3 of the entire... [click here for more]
Issue #1 of Adventure Chronicle magazineThe tabletop roleplaying game magazine compatible with Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game.Contents for issue #1:Publisher's Corner by Jonathan G. NelsonAdventure (5E): A Shoggoth Among the Sheepby Wolfgang Baur... [click here for more]
Issue #2 of Adventure Chronicle magazineThe tabletop roleplaying game magazine compatible with Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game.Publisher's Corner By Jonathan G. Nelson
Catching Up With Wolfgang Interview with the Kobold-in-Chief
Seaborne Stories By Stephen Rowe
Oi!... [click here for more]
PHENOMENAL COSMIC POWER! ...itty bitty power poolA trio of warlocks for the Pathfinder generation!It can be rather unsettling to learn that our infinite universe is but one of many, a miniscule dot on the roadmap of creation. These universes follow vastly different laws of physics and are prone to annihilating each other if they should ever touch. Though these... [click here for more]
We call it the First Language, and anything spoken in this most primal of tongues is law. Be the speaker king or peasant, the universe is compelled to shift the very fabric of its being to conform to that which is said. Complex beyond comprehension, this ur-tongue contains syntax and vocabulary capable of describing all that can conceivably exist in this, or any other universe. Though perfect mastery... [click here for more]
**To get full use out of this product, Strange Magic or Ultimate Ethermagic is required.**
The Strange Magic Items series splits a full codex of magic items into the three subsystems laid out in Strange Magic: ethermagic, truename magic, and musical composition. Each of these thirds has its own unique flavor, both in fluff and in terms of mechanics, and such compartmentalization... [click here for more]
**To get full use out of this product, Strange Magic or Ultimate Truenaming is required.**
The Strange Magic Items series splits a full codex of magic items into the three subsystems laid out in Strange Magic: ethermagic, truename magic, and musical composition. Each of these thirds has its own unique flavor, both in fluff and in terms of mechanics, and such compartmentalization... [click here for more]
Successfully funded through Kickstarter on September 27th, Strange Magic aims to be the spiritual successor to 2006's Tome of Magic, featuring three new or totally rebuilt magic systems for the Pathfinder Roleplaying Game: ethermagic, musical composition, and truename magic!
Written in association with Jason Linker of Flying Pincushion Games and reviewer... [click here for more]